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General Tabletop Discussion
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Episodic play / beginning sessions In Media Res
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<blockquote data-quote="Qualidar" data-source="post: 2855634" data-attributes="member: 13388"><p>I think it's a good idea, and I do use it. But I think it's good for a change, not as a constant. I tend to use it like the James Bond teaser before the credits start: a quick burst of action to get everyone into it. My adventures tend to have plenty of non-action parts, so I'm not missing out on that aspect, but I wouldn't use it to start out a dungeon-crawl. In a crawl there will be enough combat for everyone, with little role-playing: might as well get some interaction before the fighting starts in that case.</p><p></p><p>When I think of where I've used it, it hasn't been for D&D/fantasy games. I've used it for pulp action games, sci-fi games, and modern games. Generally I use Dungeon adventures or other published adventures for my fantasy needs, while I write the rest myself. That might have something to do with it.</p><p></p><p>~Qualidar~</p></blockquote><p></p>
[QUOTE="Qualidar, post: 2855634, member: 13388"] I think it's a good idea, and I do use it. But I think it's good for a change, not as a constant. I tend to use it like the James Bond teaser before the credits start: a quick burst of action to get everyone into it. My adventures tend to have plenty of non-action parts, so I'm not missing out on that aspect, but I wouldn't use it to start out a dungeon-crawl. In a crawl there will be enough combat for everyone, with little role-playing: might as well get some interaction before the fighting starts in that case. When I think of where I've used it, it hasn't been for D&D/fantasy games. I've used it for pulp action games, sci-fi games, and modern games. Generally I use Dungeon adventures or other published adventures for my fantasy needs, while I write the rest myself. That might have something to do with it. ~Qualidar~ [/QUOTE]
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