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Epxanded spell lists - bard, paladin, ranger
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<blockquote data-quote="Kerrick" data-source="post: 1087770" data-attributes="member: 4722"><p>I thought of something earlier, something that I doubt anyone else has thought of yet - if a bard, paladin, or ranger takes the Improved Spell Capacity feat, he can gain a new spell level, but there is no list of spells he can take - effectively, the new slots are limited to metamagic. So, I sat down with the PHB and made up expanded spell lists for the assassin, bard, blackguard, paladin, and ranger.</p><p></p><p>Assassin</p><p> 5th Level: passwall, private sanctum, prying eyes, seeming.</p><p></p><p> 6th Level Assassin Spells: find the path, teleport, true seeing, veil.</p><p></p><p> 7th Level: ethereal jaunt, magnificent mansion, sequester, teleport object.</p><p></p><p> 8th Level: discern location, mind blank, statue, teleport, greater.</p><p></p><p> 9th Level: refuge, soul bind, wail of the banshee</p><p></p><p><strong>Bard</strong></p><p>7th level: Antimagic field, cure serious wounds, mass, hold person, mass, invisibility, mass, magnificent mansion, power word, blind, scrying, greater, shadow conjuration, greater, spell turning</p><p></p><p>8th Level: Cure critical wounds, mass, discern location, dominate monster, power word, stun, scintillating pattern, screen, shadow evocation, greater</p><p></p><p>9th Level: Disjunction, heal, mass, power word, kill, shades, wail of the banshee</p><p></p><p><strong>Blackguard</strong></p><p>4th Level: Planar ally, lesser [add]</p><p></p><p>5th Level: Commune, cure light wounds, mass, dispel chaos/good,</p><p>flame strike, inlfict light wounds, mass, insect plague, slay living, summon monster V</p><p> </p><p>6th Level: blade barrier, create undead, cure/inflict moderate wounds, mass, harm, planar ally, summon monster VI, symbol of fear</p><p> </p><p>7th Level: blasphemy, cure/inflict serious wounds, mass, destruction, summon monster VII, symbol of stunning/weakness</p><p> </p><p>8th Level: Cure critical wounds, mass, fire storm, inflict critical wounds, mass, planar ally, greater, summon monster VIII, symbol of death/instanity, unholy aura</p><p></p><p>9th Level: Energy drain, gate, implosion, soul bind, summon monster IX, miracle</p><p></p><p><strong>Paladin</strong></p><p>5th Level: Atonement, commune, cure light wounds, mass, disrupting weapon, flame strike, raise dead, righteous might, spell resistance</p><p> </p><p>6th Level: Banishment, blade barrier, cure moderate wounds, mass, dispel magic, greater, forbiddance, heal, planar ally, undeath to death</p><p> </p><p>7th Level: Cure serious wounds, mass, dictum, holy word, regenerate, resurrection, symbol of stunning</p><p> </p><p>8th Level: Cure critical wounds, mass, fire storm, holy aura, lanar ally, greater, shield of law</p><p></p><p>9th Level: gate, heal, mass, miracle, storm of vengeance, true resurrection</p><p></p><p><strong>Ranger</strong></p><p>5th Level: Awaken, cure critical wounds, insect plague, stoneskin</p><p>Summon nature's ally V, wall of thorns </p><p></p><p>6th Level: cure light wounds, mass, find the path, ironwood, liveoak, SNA VI, stone tell, transport via plants</p><p></p><p>7th Level: Animate plants, changestaff, creeping doom, cure moderate wounds, mass, SNA VII, sunbeam</p><p></p><p>8th Level: Animal shapes, control plants, cure serious wounds, mass, SNA VIII, sunburst</p><p></p><p>9th Level: Cure critical wounds, mass, elemental swarm, shambler, shapechange, SNA IX</p></blockquote><p></p>
[QUOTE="Kerrick, post: 1087770, member: 4722"] I thought of something earlier, something that I doubt anyone else has thought of yet - if a bard, paladin, or ranger takes the Improved Spell Capacity feat, he can gain a new spell level, but there is no list of spells he can take - effectively, the new slots are limited to metamagic. So, I sat down with the PHB and made up expanded spell lists for the assassin, bard, blackguard, paladin, and ranger. Assassin 5th Level: passwall, private sanctum, prying eyes, seeming. 6th Level Assassin Spells: find the path, teleport, true seeing, veil. 7th Level: ethereal jaunt, magnificent mansion, sequester, teleport object. 8th Level: discern location, mind blank, statue, teleport, greater. 9th Level: refuge, soul bind, wail of the banshee [b]Bard[/b] 7th level: Antimagic field, cure serious wounds, mass, hold person, mass, invisibility, mass, magnificent mansion, power word, blind, scrying, greater, shadow conjuration, greater, spell turning 8th Level: Cure critical wounds, mass, discern location, dominate monster, power word, stun, scintillating pattern, screen, shadow evocation, greater 9th Level: Disjunction, heal, mass, power word, kill, shades, wail of the banshee [b]Blackguard[/b] 4th Level: Planar ally, lesser [add] 5th Level: Commune, cure light wounds, mass, dispel chaos/good, flame strike, inlfict light wounds, mass, insect plague, slay living, summon monster V 6th Level: blade barrier, create undead, cure/inflict moderate wounds, mass, harm, planar ally, summon monster VI, symbol of fear 7th Level: blasphemy, cure/inflict serious wounds, mass, destruction, summon monster VII, symbol of stunning/weakness 8th Level: Cure critical wounds, mass, fire storm, inflict critical wounds, mass, planar ally, greater, summon monster VIII, symbol of death/instanity, unholy aura 9th Level: Energy drain, gate, implosion, soul bind, summon monster IX, miracle [b]Paladin[/b] 5th Level: Atonement, commune, cure light wounds, mass, disrupting weapon, flame strike, raise dead, righteous might, spell resistance 6th Level: Banishment, blade barrier, cure moderate wounds, mass, dispel magic, greater, forbiddance, heal, planar ally, undeath to death 7th Level: Cure serious wounds, mass, dictum, holy word, regenerate, resurrection, symbol of stunning 8th Level: Cure critical wounds, mass, fire storm, holy aura, lanar ally, greater, shield of law 9th Level: gate, heal, mass, miracle, storm of vengeance, true resurrection [b]Ranger[/b] 5th Level: Awaken, cure critical wounds, insect plague, stoneskin Summon nature's ally V, wall of thorns 6th Level: cure light wounds, mass, find the path, ironwood, liveoak, SNA VI, stone tell, transport via plants 7th Level: Animate plants, changestaff, creeping doom, cure moderate wounds, mass, SNA VII, sunbeam 8th Level: Animal shapes, control plants, cure serious wounds, mass, SNA VIII, sunburst 9th Level: Cure critical wounds, mass, elemental swarm, shambler, shapechange, SNA IX [/QUOTE]
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