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EQ RPG: It's Your World Now...
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<blockquote data-quote="spacecrime.com" data-source="post: 98247" data-attributes="member: 753"><p>IMHO, there's nothing risky about it. This is what the OGL is *intended* for, and has been intended for from the beginning.</p><p></p><p>The reason everything has been D20 so far is because everyone has wanted to do projects that benefited from the D&D brand. Everquest is a very strong brand that can sell the game all by itself, so there's no good reason to obey the strictures of the D20 license.</p><p></p><p>Making it clear that the game is D&D compatible is good for getting a foot in the door with existing tabletop gamers and game stores, so they're doing that. But you don't need the license to do that, and there have been successful products that have done just that in the past with no fuss. (I'm thinking mainly of Harn and pre 3rd edition Kalamar here.)</p><p></p><p>As far as WotC's opinion goes, I imagine they're perfectly happy with it. Many gamers will buy EQ as just another supplement for their D&D games, which extends their involvement in D&D and provides WotC opportunities to sell them more of WotC's own D&D stuff. If the game succeeds, then many new gamers will also get into the tabletop hobby because they like Everquest, and they'll inevitably discover and probably purchase D&D products. Either way, WotC makes more money, and life is happy.</p><p></p><p>yours,</p></blockquote><p></p>
[QUOTE="spacecrime.com, post: 98247, member: 753"] IMHO, there's nothing risky about it. This is what the OGL is *intended* for, and has been intended for from the beginning. The reason everything has been D20 so far is because everyone has wanted to do projects that benefited from the D&D brand. Everquest is a very strong brand that can sell the game all by itself, so there's no good reason to obey the strictures of the D20 license. Making it clear that the game is D&D compatible is good for getting a foot in the door with existing tabletop gamers and game stores, so they're doing that. But you don't need the license to do that, and there have been successful products that have done just that in the past with no fuss. (I'm thinking mainly of Harn and pre 3rd edition Kalamar here.) As far as WotC's opinion goes, I imagine they're perfectly happy with it. Many gamers will buy EQ as just another supplement for their D&D games, which extends their involvement in D&D and provides WotC opportunities to sell them more of WotC's own D&D stuff. If the game succeeds, then many new gamers will also get into the tabletop hobby because they like Everquest, and they'll inevitably discover and probably purchase D&D products. Either way, WotC makes more money, and life is happy. yours, [/QUOTE]
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