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EQ RPG: It's Your World Now...
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<blockquote data-quote="Henry" data-source="post: 98694" data-attributes="member: 158"><p>First of all: Keep in mind that since 1999, there are a VERY disenfranchised group of people out there that QUIT playing Everquest because of the "hack-kill-heal-repeat" scene that Everquest the CRPG has settled into as its standard of play.</p><p></p><p>Everquest has a HUGE potential for in-depth play, a detailed world history, and much background info. Norrath has the same qualities that make Forgotten Realms so popular. A P&P game could really make the difference to draw back in the players who are "hack & slash-fried." BY the same token, sufficient advice rules on turning a hack & slash only game into something more in-depth and non-repetitive could draw in a huge portion (say 25% - 40%) of the current Everquest players. It won't draw the majority, because most EQ players (A) don't have a normal game group and use EQ for socialization, or (B) are Computer-game fans only. even 25% of 400,000 players would be an astounding success.</p><p></p><p>Second: As for fears of compatibility, remember that Everquest is based on D&D loosely to begin with (the spells, stats, hit points, etc. are an obvious point). Even if some D&D players found much stuff to crib from them, it ends up being a better game in the end. Also, BECAUSE it is open game content, WotC can turn RIGHT back around and take the EQ game ideas that work the best, and add them to D&D! It is the evolutionary process that Ryan D. spoke of beginning to come to fruition. Why do you think he WANTS more companies to use the OGL, and not invent their own License? Because in the end, D&D prospers, and WotC gets the chance to compete like everyone else. Remember: ALL open game content is fair game for all publishers, including D&D. It's still a good deal for Independent Publishers, even though WotC holds an edge (The non-OGL products that they can release with the D&D logo). So if the mechanics from the spells, feats, etc. from the EQ RPG become the most popular thing since sliced bread, you can bet that the D&D game will have them too.</p><p></p><p>I don't worry that EQ the RPG will siphon off D&D players any more than I worry that Kingdoms of Kalamar will, or Freeport.</p></blockquote><p></p>
[QUOTE="Henry, post: 98694, member: 158"] First of all: Keep in mind that since 1999, there are a VERY disenfranchised group of people out there that QUIT playing Everquest because of the "hack-kill-heal-repeat" scene that Everquest the CRPG has settled into as its standard of play. Everquest has a HUGE potential for in-depth play, a detailed world history, and much background info. Norrath has the same qualities that make Forgotten Realms so popular. A P&P game could really make the difference to draw back in the players who are "hack & slash-fried." BY the same token, sufficient advice rules on turning a hack & slash only game into something more in-depth and non-repetitive could draw in a huge portion (say 25% - 40%) of the current Everquest players. It won't draw the majority, because most EQ players (A) don't have a normal game group and use EQ for socialization, or (B) are Computer-game fans only. even 25% of 400,000 players would be an astounding success. Second: As for fears of compatibility, remember that Everquest is based on D&D loosely to begin with (the spells, stats, hit points, etc. are an obvious point). Even if some D&D players found much stuff to crib from them, it ends up being a better game in the end. Also, BECAUSE it is open game content, WotC can turn RIGHT back around and take the EQ game ideas that work the best, and add them to D&D! It is the evolutionary process that Ryan D. spoke of beginning to come to fruition. Why do you think he WANTS more companies to use the OGL, and not invent their own License? Because in the end, D&D prospers, and WotC gets the chance to compete like everyone else. Remember: ALL open game content is fair game for all publishers, including D&D. It's still a good deal for Independent Publishers, even though WotC holds an edge (The non-OGL products that they can release with the D&D logo). So if the mechanics from the spells, feats, etc. from the EQ RPG become the most popular thing since sliced bread, you can bet that the D&D game will have them too. I don't worry that EQ the RPG will siphon off D&D players any more than I worry that Kingdoms of Kalamar will, or Freeport. [/QUOTE]
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