Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[EQ/WoW] Converting the froglok/murloc to *D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dd.stevenson" data-source="post: 6119293" data-attributes="member: 6683099"><p>In WoW the key thing about murlocs is that its hard to cut one or two from the pack. And even if you succeed in getting a manageable number away from the main group so you can kill them easier, you have to watch them carefully cause they'll run in crazy directions. And you have to be super careful about patrols, cause they tend to be fast and unpredictable too.</p><p></p><p>To translate this feel into D&D 3.x I would probably just base them off a standard goblin, except with a high burst speed, an evasion ability, and give them the aquatic subtype. Then I would role play them as *extremely* excitable--quick to rush into a fight, but also quick to flee. ("The murlocs are easily startled but they will soon be back, and in greater numbers.")</p><p></p><p>Oh, and also: the loot. In WoW murlocs always had bizarre fish-themed vendor trash on their corpses... things like slimy eyeballs, shiny fish scales, smelly fish tails, etc. Be sure and have fun with that.</p><p></p><p>EDIT: Also, if memory serves, they also used to have a lot of crowd control abilities--things like nets and hamstrings that made it hard to chase them down once they got it in their heads to bolt.</p></blockquote><p></p>
[QUOTE="dd.stevenson, post: 6119293, member: 6683099"] In WoW the key thing about murlocs is that its hard to cut one or two from the pack. And even if you succeed in getting a manageable number away from the main group so you can kill them easier, you have to watch them carefully cause they'll run in crazy directions. And you have to be super careful about patrols, cause they tend to be fast and unpredictable too. To translate this feel into D&D 3.x I would probably just base them off a standard goblin, except with a high burst speed, an evasion ability, and give them the aquatic subtype. Then I would role play them as *extremely* excitable--quick to rush into a fight, but also quick to flee. ("The murlocs are easily startled but they will soon be back, and in greater numbers.") Oh, and also: the loot. In WoW murlocs always had bizarre fish-themed vendor trash on their corpses... things like slimy eyeballs, shiny fish scales, smelly fish tails, etc. Be sure and have fun with that. EDIT: Also, if memory serves, they also used to have a lot of crowd control abilities--things like nets and hamstrings that made it hard to chase them down once they got it in their heads to bolt. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[EQ/WoW] Converting the froglok/murloc to *D&D
Top