Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
EQIIRPG Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SSquirrel" data-source="post: 1842063" data-attributes="member: 5202"><p>Here's a blurb from the press release:</p><p> </p><p> "So, first off, let’s talk about game mechanics. In the same way that EQrpg was compatible with 3rd Edition fantasy role-playing, EQIIrpg runs quite easily alongside v.3.5 game rules. But the game as a whole uses a more streamlined, sleeker rule-set. We’ve eliminated a number of things — like attacks of opportunity — which have caused no end of confusion at the gaming table in the last few years. Skills and skill points are far easier to manage (no half skill ranks or cross-class skills, for example). To better reflect the way avoidance and damage mitigation work in online play, we’ve incorporated a simple defense bonus that increases with character level, just like the base attack bonus. Armor now provides damage reduction rather than a bonus to Armor Class (in fact, there is no more AC, so no more worrying about “AC/touch AC/flat-footed AC” and so on). And with all that, we’ve managed to keep all the cool little things that always separated EQrpg from normal 3rd Edition gaming: mana points, recast times, weapon delay, the neat races and classes, and so forth."</p><p> </p><p> Sounds like they managed to make the mechanics different enough to be interesting. Wonder how well it all stacks together compared with the original EQRPG.</p><p> </p><p> Hagen</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 1842063, member: 5202"] Here's a blurb from the press release: "So, first off, let’s talk about game mechanics. In the same way that EQrpg was compatible with 3rd Edition fantasy role-playing, EQIIrpg runs quite easily alongside v.3.5 game rules. But the game as a whole uses a more streamlined, sleeker rule-set. We’ve eliminated a number of things — like attacks of opportunity — which have caused no end of confusion at the gaming table in the last few years. Skills and skill points are far easier to manage (no half skill ranks or cross-class skills, for example). To better reflect the way avoidance and damage mitigation work in online play, we’ve incorporated a simple defense bonus that increases with character level, just like the base attack bonus. Armor now provides damage reduction rather than a bonus to Armor Class (in fact, there is no more AC, so no more worrying about “AC/touch AC/flat-footed AC” and so on). And with all that, we’ve managed to keep all the cool little things that always separated EQrpg from normal 3rd Edition gaming: mana points, recast times, weapon delay, the neat races and classes, and so forth." Sounds like they managed to make the mechanics different enough to be interesting. Wonder how well it all stacks together compared with the original EQRPG. Hagen [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
EQIIRPG Mechanics
Top