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<blockquote data-quote="HellHound" data-source="post: 375341" data-attributes="member: 3397"><p>Straight up conversion is not feasable in my eye, since many of the spell chains in the book have interesting odd-balls.</p><p></p><p>This is one of the aspects I love about this game.</p><p></p><p>For example, in the Lifetap spell chain we have the following</p><p></p><p>1. Lifetap - 2 damage siphon </p><p>2. Lifespike - 1d10+1 damage siphon</p><p>4. Lifedraw - 6d6 damage siphon</p><p>6. Lifeleech - 7d10x2 damage siphon</p><p>7. Siphon Life - 8d6 damage siphon</p><p>10. Spirit Tap - 8d10 damage siphon</p><p>11. Drain Spirit - 6d10x2 damage siphon</p><p>12. Drain Soul - (7d10+2)x2 damage siphon</p><p></p><p>The oddball here is obviously the level 6 lifeleech, being far more damaging then even the level 10 Spirit Tap and somewhat better than the level 11 Drain Spirit (except for save DC). The big difference is the mana costs.</p><p></p><p>1. Lifetap - 2 mana</p><p>2. Lifespike - 3 mana</p><p>4. Lifedraw - 10 mana</p><p>6. Lifeleech - 53 mana</p><p>7. Siphon Life - 12 mana</p><p>10. Spirit Tap - 24 mana</p><p>11. Drain Spirit - 32 mana</p><p>12. Drain Soul - 38 mana</p><p></p><p>So the anomaly of Lifeleech's high damage is countered by an anomolously high casting cost in mana. A higher level spellcaster will discard lifeleech in exchange for Drain Spirit or Drain Soul. </p><p></p><p>This is what I like about the system... you can get devastating spells at lower levels at a commensurate cost in mana. This would be like getting a level 4 spell in D&D that, when cast, also used an additional 6 or 10 levels of spell slots.</p></blockquote><p></p>
[QUOTE="HellHound, post: 375341, member: 3397"] Straight up conversion is not feasable in my eye, since many of the spell chains in the book have interesting odd-balls. This is one of the aspects I love about this game. For example, in the Lifetap spell chain we have the following 1. Lifetap - 2 damage siphon 2. Lifespike - 1d10+1 damage siphon 4. Lifedraw - 6d6 damage siphon 6. Lifeleech - 7d10x2 damage siphon 7. Siphon Life - 8d6 damage siphon 10. Spirit Tap - 8d10 damage siphon 11. Drain Spirit - 6d10x2 damage siphon 12. Drain Soul - (7d10+2)x2 damage siphon The oddball here is obviously the level 6 lifeleech, being far more damaging then even the level 10 Spirit Tap and somewhat better than the level 11 Drain Spirit (except for save DC). The big difference is the mana costs. 1. Lifetap - 2 mana 2. Lifespike - 3 mana 4. Lifedraw - 10 mana 6. Lifeleech - 53 mana 7. Siphon Life - 12 mana 10. Spirit Tap - 24 mana 11. Drain Spirit - 32 mana 12. Drain Soul - 38 mana So the anomaly of Lifeleech's high damage is countered by an anomolously high casting cost in mana. A higher level spellcaster will discard lifeleech in exchange for Drain Spirit or Drain Soul. This is what I like about the system... you can get devastating spells at lower levels at a commensurate cost in mana. This would be like getting a level 4 spell in D&D that, when cast, also used an additional 6 or 10 levels of spell slots. [/QUOTE]
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