Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Equiment vs. Skill in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 2277767" data-attributes="member: 2067"><p>My solution for years has been "powers instead of items," so I'll go into a bit of detail on how I fix some of the minor roadbumps that occur with that problem.</p><p></p><p></p><p></p><p>Not as much as you might think. First of all, scrolls, wands (bundles of 50 scrolls) and the like aren't often the most grevieous offenders of this category, and so can usually be allowed as they are, without any need to turn them into powers. Disposable magic items aren't really a part of your equipment, per se, because they'll be discareded eventually. A bundle of scrolls, a wand, a potion, a staff...IMC, I let them in virtually unchanged because the are temporary, so the aren't meant to be a permenant part of your character's power. </p><p></p><p>You can also still make them non-items if you wish, Things like "wearing spells" so that they're already cast, and just have their effects latent can be used. Or you can secret them into things -- when the party sorcerer expends his last <em>fireball</em>, inform him that he still thinks he can cast it a few more times; keep track of the charges on these items youself. The ExPsiHB even uses tatoos as an analouge to potions, so the idea is out there...</p><p></p><p></p><p></p><p>I've always tied it into the charater's own history and motives, thinking of them more like highly specialized class abilities. It's the warrior who always fancied himself an astronomer who gets to fly to take him closer to the stars, or the barbarian whose jumps almost defy gravity, or the sorcerer who has specialized in air magic...it's not just any character, it reflects the character's powers. That belt of giant's strength is probably going to the party's warrior anyway, saying that the party's warrior has developed a supernatural strength from having <em>bull's strength</em> cast on him so many times seems to make perfect sense. </p><p></p><p></p><p></p><p>I'm not sure what you mean by "material" magic items...but yeah, it is cool to allow those disposable or iconic magic items, and there's no reason those have to be taken out.</p><p></p><p></p><p></p><p>My rules say no, because even though it doesn't take up a slot, they also can't sell it, can't exchange it, can't give it to someone who might benefit more, can't bribe the enemy with it, can't dip it in acid to test it, and generally have a few more limitations (ESPECIALLY includign the "you can't sell it" part, which puts a damper on their treasure and means that upgrading that +2 Str to a +4 is much more difficult) that an actual item that didn't take up slots would. </p><p></p><p></p><p></p><p>Not so much. That +2 to Strength works just like a belt in that it's an enhacement bonus, and it is magical. It can be dispelled, and it doesn't stack with most magic. You can't go out and buy a belt to augment your magically discovered strength further.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2277767, member: 2067"] My solution for years has been "powers instead of items," so I'll go into a bit of detail on how I fix some of the minor roadbumps that occur with that problem. Not as much as you might think. First of all, scrolls, wands (bundles of 50 scrolls) and the like aren't often the most grevieous offenders of this category, and so can usually be allowed as they are, without any need to turn them into powers. Disposable magic items aren't really a part of your equipment, per se, because they'll be discareded eventually. A bundle of scrolls, a wand, a potion, a staff...IMC, I let them in virtually unchanged because the are temporary, so the aren't meant to be a permenant part of your character's power. You can also still make them non-items if you wish, Things like "wearing spells" so that they're already cast, and just have their effects latent can be used. Or you can secret them into things -- when the party sorcerer expends his last [I]fireball[/I], inform him that he still thinks he can cast it a few more times; keep track of the charges on these items youself. The ExPsiHB even uses tatoos as an analouge to potions, so the idea is out there... I've always tied it into the charater's own history and motives, thinking of them more like highly specialized class abilities. It's the warrior who always fancied himself an astronomer who gets to fly to take him closer to the stars, or the barbarian whose jumps almost defy gravity, or the sorcerer who has specialized in air magic...it's not just any character, it reflects the character's powers. That belt of giant's strength is probably going to the party's warrior anyway, saying that the party's warrior has developed a supernatural strength from having [I]bull's strength[/I] cast on him so many times seems to make perfect sense. I'm not sure what you mean by "material" magic items...but yeah, it is cool to allow those disposable or iconic magic items, and there's no reason those have to be taken out. My rules say no, because even though it doesn't take up a slot, they also can't sell it, can't exchange it, can't give it to someone who might benefit more, can't bribe the enemy with it, can't dip it in acid to test it, and generally have a few more limitations (ESPECIALLY includign the "you can't sell it" part, which puts a damper on their treasure and means that upgrading that +2 Str to a +4 is much more difficult) that an actual item that didn't take up slots would. Not so much. That +2 to Strength works just like a belt in that it's an enhacement bonus, and it is magical. It can be dispelled, and it doesn't stack with most magic. You can't go out and buy a belt to augment your magically discovered strength further. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Equiment vs. Skill in D&D
Top