Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Equiment vs. Skill in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steverooo" data-source="post: 2279755" data-attributes="member: 9410"><p>The system works, as it is. If you want magic without items, here's how...</p><p></p><p>"Disposable" magic items (potions, scrolls, etc.) work as they do now. If a PC wants a magic weapon, they pay 1,000 GP and gain the ability (through whatever method the GM chooses to utilize) to make any one weapon they hold +1... Now they can have their +1 axe, staff, bow, or all three, one at a time. They want the +1 Adamantine Dwarven Waraxe? No problem! They buy a MW Adamantine Dwarven Waraxe, and when they hold it, it becomes +1!</p><p></p><p>Now the Ranger with TWF wants <em>another</em> magic weapon? He needs to spend another 1,000 GP, and he can dual-wield +1s. As PCs rise in levels, they can improve their "magic items", just as usual. The Ranger can use his bow as +1, then switch to dual-wielding, be disarmed, and attack with dual +1 fists/kicks. Later, he can spend another 2,000 GP to make one of his weapons +2, and later improve the other one, as well.</p><p></p><p>As for "slots", you can already combine multiple items in the same slot by paying full price for one, and half price for the additions... so no problem, there. PCs can add to their powers as they see fit, within their wealth guidelines.</p><p></p><p>This system works as well as the item creation and wealth guidelines in the RAW do. Whether that's a good thing, or not, is a decision that you'll have to make for yourself...</p><p></p><p>The benefits of this system are that a character's "magic items" become abilities that they have, not so dependent upon their items. A warrior going into battle will still want a weapon, but his bonuses won't depend upon them (just his damage!) (N)PCs' abilities can't be taken away from them (unless they're standard items), and "killing things and taking their stuff" becomes much less important. Also, NPCs can have abilities without magic items, which the PCs can't then take from them, after their defeat.</p><p></p><p>One downside is that PCs' abilities can't be taken from them, either. Someone who spends the 57,000-or-so GP to become immune to level draining is going to be just that... unless an NPC can <em>Dispel Magic</em> to remove it...</p><p></p><p>Anyway, as I said, this system works as well as the current rules do, IMO. You can try it and see what you think, for yourselves...</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2279755, member: 9410"] The system works, as it is. If you want magic without items, here's how... "Disposable" magic items (potions, scrolls, etc.) work as they do now. If a PC wants a magic weapon, they pay 1,000 GP and gain the ability (through whatever method the GM chooses to utilize) to make any one weapon they hold +1... Now they can have their +1 axe, staff, bow, or all three, one at a time. They want the +1 Adamantine Dwarven Waraxe? No problem! They buy a MW Adamantine Dwarven Waraxe, and when they hold it, it becomes +1! Now the Ranger with TWF wants [I]another[/I] magic weapon? He needs to spend another 1,000 GP, and he can dual-wield +1s. As PCs rise in levels, they can improve their "magic items", just as usual. The Ranger can use his bow as +1, then switch to dual-wielding, be disarmed, and attack with dual +1 fists/kicks. Later, he can spend another 2,000 GP to make one of his weapons +2, and later improve the other one, as well. As for "slots", you can already combine multiple items in the same slot by paying full price for one, and half price for the additions... so no problem, there. PCs can add to their powers as they see fit, within their wealth guidelines. This system works as well as the item creation and wealth guidelines in the RAW do. Whether that's a good thing, or not, is a decision that you'll have to make for yourself... The benefits of this system are that a character's "magic items" become abilities that they have, not so dependent upon their items. A warrior going into battle will still want a weapon, but his bonuses won't depend upon them (just his damage!) (N)PCs' abilities can't be taken away from them (unless they're standard items), and "killing things and taking their stuff" becomes much less important. Also, NPCs can have abilities without magic items, which the PCs can't then take from them, after their defeat. One downside is that PCs' abilities can't be taken from them, either. Someone who spends the 57,000-or-so GP to become immune to level draining is going to be just that... unless an NPC can [I]Dispel Magic[/I] to remove it... Anyway, as I said, this system works as well as the current rules do, IMO. You can try it and see what you think, for yourselves... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Equiment vs. Skill in D&D
Top