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Equipping a 2nd level Warmage
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<blockquote data-quote="brehobit" data-source="post: 2520201" data-attributes="member: 12032"><p>I've got a low-level warmage in the game I run. I'd make a few suggestions.</p><p></p><p>Don't forget about the disrupt undead cantrip at low levels. With your edge and perhaps extra edge this becomes really handy when you are running low on 1st level spells (which you will at 2nd level). He did more damage with this than his orb spells were doing against the last bad guy they fought. Even the acid cantrip (d3 damage I think?) is nice with the edge playing a role.</p><p></p><p>Extra edge is your friend at least upto 9th level (and I assume beyond, but I've never seen it in play after that). Compare it to weapon specialization. You can only use it once per spell (unlike a fighter) but it really is a no-brainer. </p><p></p><p>Obviously at higher levels a meta magic rod of quickening is really really nice.</p><p></p><p>Finally, while you can't take it until 6th level due to needing 4 ranks in knowledge(religion), the feat that lets you add a cleric's domain spells to your list is really handy. You do need a reasonable Wis though. It isn't as broken as some people here seem to think, (mainly due to the Wis requirement and the other limitations) but it is really handy. Some DMs let you play around with your class skill list, in which case you can take it at 1st level (and taking the healing domain is really useful at low levels. One CLW/day for d8+2 can really help, especially if the cleric is the one needing the healing....)</p></blockquote><p></p>
[QUOTE="brehobit, post: 2520201, member: 12032"] I've got a low-level warmage in the game I run. I'd make a few suggestions. Don't forget about the disrupt undead cantrip at low levels. With your edge and perhaps extra edge this becomes really handy when you are running low on 1st level spells (which you will at 2nd level). He did more damage with this than his orb spells were doing against the last bad guy they fought. Even the acid cantrip (d3 damage I think?) is nice with the edge playing a role. Extra edge is your friend at least upto 9th level (and I assume beyond, but I've never seen it in play after that). Compare it to weapon specialization. You can only use it once per spell (unlike a fighter) but it really is a no-brainer. Obviously at higher levels a meta magic rod of quickening is really really nice. Finally, while you can't take it until 6th level due to needing 4 ranks in knowledge(religion), the feat that lets you add a cleric's domain spells to your list is really handy. You do need a reasonable Wis though. It isn't as broken as some people here seem to think, (mainly due to the Wis requirement and the other limitations) but it is really handy. Some DMs let you play around with your class skill list, in which case you can take it at 1st level (and taking the healing domain is really useful at low levels. One CLW/day for d8+2 can really help, especially if the cleric is the one needing the healing....) [/QUOTE]
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Equipping a 2nd level Warmage
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