Kahuna Burger
First Post
So I'm going to be running a one on one campaign in which my husband will be playing the role of a prince who escapes a bloody coup on the royal family and flees the kingdom to build his strength, and if neccassary gather an army (if you thought I had a different snugglebunny on the group, honey, stop reading now....)
I'm starting him with 3 ncp levels (aristrocrat) 3 PC levels (he's leaning towards paladin) and a free leadership feat that comes with no followers until he establishes himself elsewhere, but a cohort in the form of an expert/monk who is a kind of royal concubine/bodyguard cross. (stealth bodygaurd who dances, weaves, has a good sense motive and kicks ass when she thinks her king is threatened.) I think the campaign will flow pretty organicly once I rough out the motivations of the overthrowers and the politics and geography of the surrounding kingdoms.
What I haven't worked out is equiptment. I set the bodyguard up with a couple of minor items and I'm happy with that, but the prince is a different question. Since I'm starting the campaign with his flight from the castle in the middle of the night, he is not going to be perfectly equipt, and may have to travel a bit before he can sort things out, sell some stuff and buy some armor. What I'd like in theory is for him and the cohort to be grabbing small items off the shelves as they flee through the royal chambers, and later figure out what they do and don't have. On the other hand, if the prince actually wants to look for one or two items he considers crucial, I'm not going to say no - but I might say that it takes a lot longer and he gets less overall value of stuff by searching for the right thing.
So, being 6th level, but almost alone (thus I don't mind if he has a little more stuff than usual) what sorts of things should he be able to grab up as he flees his own castle. I'm thinking small and nice enough to be used as ornementation, not so dangerous that they would be locked up in the vault, and not so overpowered or useful that they would be out in use. An ancestral sword or spoils of war wouldn't be out of place on the walls, but he's not going to be able to just pick up a suit of armor. Any specific suggestions welcome, as well as a good method of determining whats available if he asks for a specific item and what it should cost him in terms of random junk. (of course, he can't detect magic, so there's a good chance that the ebony fly will end up in a jumble of completely non magical carvings, or rings and peripats will be overlooked for costume jewlery...)
Kahuna burger
I'm starting him with 3 ncp levels (aristrocrat) 3 PC levels (he's leaning towards paladin) and a free leadership feat that comes with no followers until he establishes himself elsewhere, but a cohort in the form of an expert/monk who is a kind of royal concubine/bodyguard cross. (stealth bodygaurd who dances, weaves, has a good sense motive and kicks ass when she thinks her king is threatened.) I think the campaign will flow pretty organicly once I rough out the motivations of the overthrowers and the politics and geography of the surrounding kingdoms.
What I haven't worked out is equiptment. I set the bodyguard up with a couple of minor items and I'm happy with that, but the prince is a different question. Since I'm starting the campaign with his flight from the castle in the middle of the night, he is not going to be perfectly equipt, and may have to travel a bit before he can sort things out, sell some stuff and buy some armor. What I'd like in theory is for him and the cohort to be grabbing small items off the shelves as they flee through the royal chambers, and later figure out what they do and don't have. On the other hand, if the prince actually wants to look for one or two items he considers crucial, I'm not going to say no - but I might say that it takes a lot longer and he gets less overall value of stuff by searching for the right thing.
So, being 6th level, but almost alone (thus I don't mind if he has a little more stuff than usual) what sorts of things should he be able to grab up as he flees his own castle. I'm thinking small and nice enough to be used as ornementation, not so dangerous that they would be locked up in the vault, and not so overpowered or useful that they would be out in use. An ancestral sword or spoils of war wouldn't be out of place on the walls, but he's not going to be able to just pick up a suit of armor. Any specific suggestions welcome, as well as a good method of determining whats available if he asks for a specific item and what it should cost him in terms of random junk. (of course, he can't detect magic, so there's a good chance that the ebony fly will end up in a jumble of completely non magical carvings, or rings and peripats will be overlooked for costume jewlery...)
Kahuna burger