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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Equivalent EL for larger parties?
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<blockquote data-quote="Kalendraf" data-source="post: 1662222" data-attributes="member: 3433"><p>I punched in your party's levels (3 @ 6th, 4 @ 5th - I'm assuming aasimar gets +1 ECL) and the calculator indicates they are approximately an EL 7 party (actually 7.1). Thus, most EL 7 encounters should be fairly safe. EL 6 and below stuff will be progressively easier while encounters much above EL 9 could be pretty deadly.</p><p></p><p>With a cleric, bard and 2 sorcs, they should have the spellcasting angle covered. Between the barbarian, twf ranger and cleric, they should have a decent melee presence, and an archer ranger gives them a ranged option as well. I don't see any immediate imbalance issues with the party. Thus, the numbers suggested by the calculator might hold more true for this group than some others I've encountered.</p><p></p><p>FYI, the quick ad-hoc scaling method I normally use for larger parties is to increase the number of minions on a percentage basis similar to the party size. For a party of 6 characters (50% larger than normal), I toss 50% extra minions at them. I define minions as any encounter of 2 or more identical creatures. The other option is named foes (or in some cases single monsters). These I usually increase HD or levels as appropriate. That involves more work in many cases, but isn't terribly difficult to do. For a mixed encounter, you can do both. For example, an encounter with an ogre plus 2 bugbears (EL 5.5) could be bumped by making it 4 bugbears with an ogre barbarian1 (raising to an EL 7.2).</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1662222, member: 3433"] I punched in your party's levels (3 @ 6th, 4 @ 5th - I'm assuming aasimar gets +1 ECL) and the calculator indicates they are approximately an EL 7 party (actually 7.1). Thus, most EL 7 encounters should be fairly safe. EL 6 and below stuff will be progressively easier while encounters much above EL 9 could be pretty deadly. With a cleric, bard and 2 sorcs, they should have the spellcasting angle covered. Between the barbarian, twf ranger and cleric, they should have a decent melee presence, and an archer ranger gives them a ranged option as well. I don't see any immediate imbalance issues with the party. Thus, the numbers suggested by the calculator might hold more true for this group than some others I've encountered. FYI, the quick ad-hoc scaling method I normally use for larger parties is to increase the number of minions on a percentage basis similar to the party size. For a party of 6 characters (50% larger than normal), I toss 50% extra minions at them. I define minions as any encounter of 2 or more identical creatures. The other option is named foes (or in some cases single monsters). These I usually increase HD or levels as appropriate. That involves more work in many cases, but isn't terribly difficult to do. For a mixed encounter, you can do both. For example, an encounter with an ogre plus 2 bugbears (EL 5.5) could be bumped by making it 4 bugbears with an ogre barbarian1 (raising to an EL 7.2). [/QUOTE]
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Equivalent EL for larger parties?
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