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Erekose's Savage Tide Adventure Path [Players Selected]
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<blockquote data-quote="Verbatim" data-source="post: 3280672" data-attributes="member: 15549"><p>Extreme rough draft, but as I was looking over the Player's Handout a new idea hit and I hope it is one everyone likes and would be playable in the game.</p><p></p><p>Edit 1: Swapped Scribe Scroll for Open Minded and corrected first round errors.</p><p></p><p>[sblock=Nathan Lidu]</p><p><span style="color: red">Nathan Lidu</span> </p><p>Human Cleric of Moquol 1st lvl</p><p>M</p><p>Alignment: NG</p><p>Init +1; Senses Listen +3, Spot +3; </p><p>Languages: Common, Celestial, Dwarven</p><p>----------------------------</p><p>AC 15, flatfooted 14, touch 11; </p><p>HP 10 (HD 1d8+2) </p><p>Fort +4, Ref +1, Will +5; </p><p>----------------------------</p><p>Spd 30'; </p><p>Melee: Quarterstaff +1 (1d6+2/20/x2);</p><p>Ranged: Light Crossbow +1 (1d8/19-20/x2) Range 80', 30 ammunition</p><p>Attack Options: </p><p>Base Atk +0, Grapple +1; </p><p>----------------------------</p><p>Spells: 3 0th/ 3 1st</p><p>1st - Command (DC 14), Bless, Detect Secret Doors (D) </p><p>0th – Guidance, Light, Mending (DC 13)</p><p></p><p><strong>Domains:</strong> Knowledge; Travel</p><p>----------------------------</p><p><strong>Abilities:</strong> Str 13, Dex 12, Con 14, Int 15, Wis 17, Cha 16</p><p><strong>XP:</strong> 0</p><p><strong>Feats:</strong> <span style="color: red">Academy Graduate:</span> Appraise, Gather Information and Search are all considered class skills. +2 Bonus to knowledge (history) and (nobility and royalty) and may use these skills untrained. (1st lvl Background Bonus); <span style="color: red">Investigator:</span> +2 bonus to Gather Information and Search checks (Human Bonus); <span style="color: red">Open Minded</span> (1st lvl class Feat) </p><p><strong>Skills:</strong> Appraise +3(1); Concentration +4(2); Diplomacy +7(4); Gather Information +7(2); Heal +5(2); Knowledge (Arcana) +4(2); Knowledge (Local) +4(2), Knowledge (nobility and royalty) +6(2); Knowledge (religion) +6(4) Search +6(2); Spellcraft +4(2) </p><p><strong>Possessions:</strong> Light Crossbow w/30 bolts (38gp, 7lbs); Quarterstaff (0gp/4lbs); Chain Shirt (100gp/25lbs); Silver Holy Symbol of Moquol (25gp/1lb); Backpack (2gp/2lb); Signet Ring (House Lidu) (5gp/-); 3 sunrods (6gp/3lbs)</p><p><strong>Money:</strong> 24gp, 0sp, 0cp.</p><p><strong>Encumbrance:</strong> 42lbs; Load: Light 50lbs/Medium 100lbs/Heavy 150lbs </p><p>---------------------------- </p><p></p><p><strong>Description:</strong> Dressed in his custom fitted shirts and pants as well as his polished riding boots, Nathan Lidu cuts a striking figure when he strolls around Sasserine. With the piercing blue eyes of his father and the olive skin of his mother, Nathan combines the best of both worlds in a way that infuriates his siblings and makes the females from the other noble houses wish he was a pure blood Lidu.</p><p></p><p>He wears his silver medallion of Moquol proudly and while he does not often need to carry his crossbow with him, he keeps it secured in a chest with his armor and pack.</p><p></p><p><strong>Personality:</strong> With an infectious laugh and an easy manner about him, it is hard not to like Nathan. While his family name is an older one, he wisely keeps his thoughts more focused on the present and because of that he tends to relate better to the commoners of Sasserine than his “blue-blooded” kin. </p><p></p><p><strong>History:</strong> Born a bastard into the family, it was not easy for Nathan to find his role among his siblings. Accepted only in the most limited sense of the word, Nathan soon learned that the further he was away from his family the smoother his life became. A quick study with his letters and sums, he was educated at the Academy in the proper techniques of managing one of the smaller shipping companies that Worrin Lidu owned. Nathan held no illusions that this was his family’s way of saving their crumbling reputation by getting rid of the last vestige of Worrin’s midlife crisis. What the family did not expect was that shortly after enrolling in his classes, Nathan would request to join the followers of Moquol, the god of merchants. The tenets of the faith came easy to him and the church knew that if his family sent him away, they would still prosper from his ties in Sasserine. </p><p></p><p>Arriving back from a brief trip to the Spice Isles, during which Nathan acquitted himself quite well in his dual role of priest and representative of the Lidu family, Nathan is hesitant to stay in Sasserine too long. For the moment, his family is enjoying his company due to his successful trading trip, but as Moquol teaches, “Even silver tarnishes if left to sit too long”.[/sblock]</p></blockquote><p></p>
[QUOTE="Verbatim, post: 3280672, member: 15549"] Extreme rough draft, but as I was looking over the Player's Handout a new idea hit and I hope it is one everyone likes and would be playable in the game. Edit 1: Swapped Scribe Scroll for Open Minded and corrected first round errors. [sblock=Nathan Lidu] [color=red]Nathan Lidu[/color] Human Cleric of Moquol 1st lvl M Alignment: NG Init +1; Senses Listen +3, Spot +3; Languages: Common, Celestial, Dwarven ---------------------------- AC 15, flatfooted 14, touch 11; HP 10 (HD 1d8+2) Fort +4, Ref +1, Will +5; ---------------------------- Spd 30'; Melee: Quarterstaff +1 (1d6+2/20/x2); Ranged: Light Crossbow +1 (1d8/19-20/x2) Range 80', 30 ammunition Attack Options: Base Atk +0, Grapple +1; ---------------------------- Spells: 3 0th/ 3 1st 1st - Command (DC 14), Bless, Detect Secret Doors (D) 0th – Guidance, Light, Mending (DC 13) [b]Domains:[/b] Knowledge; Travel ---------------------------- [b]Abilities:[/b] Str 13, Dex 12, Con 14, Int 15, Wis 17, Cha 16 [b]XP:[/b] 0 [b]Feats:[/b] [color=red]Academy Graduate:[/color] Appraise, Gather Information and Search are all considered class skills. +2 Bonus to knowledge (history) and (nobility and royalty) and may use these skills untrained. (1st lvl Background Bonus); [color=red]Investigator:[/color] +2 bonus to Gather Information and Search checks (Human Bonus); [color=red]Open Minded[/color] (1st lvl class Feat) [b]Skills:[/b] Appraise +3(1); Concentration +4(2); Diplomacy +7(4); Gather Information +7(2); Heal +5(2); Knowledge (Arcana) +4(2); Knowledge (Local) +4(2), Knowledge (nobility and royalty) +6(2); Knowledge (religion) +6(4) Search +6(2); Spellcraft +4(2) [b]Possessions:[/b] Light Crossbow w/30 bolts (38gp, 7lbs); Quarterstaff (0gp/4lbs); Chain Shirt (100gp/25lbs); Silver Holy Symbol of Moquol (25gp/1lb); Backpack (2gp/2lb); Signet Ring (House Lidu) (5gp/-); 3 sunrods (6gp/3lbs) [b]Money:[/b] 24gp, 0sp, 0cp. [b]Encumbrance:[/b] 42lbs; Load: Light 50lbs/Medium 100lbs/Heavy 150lbs ---------------------------- [b]Description:[/b] Dressed in his custom fitted shirts and pants as well as his polished riding boots, Nathan Lidu cuts a striking figure when he strolls around Sasserine. With the piercing blue eyes of his father and the olive skin of his mother, Nathan combines the best of both worlds in a way that infuriates his siblings and makes the females from the other noble houses wish he was a pure blood Lidu. He wears his silver medallion of Moquol proudly and while he does not often need to carry his crossbow with him, he keeps it secured in a chest with his armor and pack. [b]Personality:[/b] With an infectious laugh and an easy manner about him, it is hard not to like Nathan. While his family name is an older one, he wisely keeps his thoughts more focused on the present and because of that he tends to relate better to the commoners of Sasserine than his “blue-blooded” kin. [b]History:[/b] Born a bastard into the family, it was not easy for Nathan to find his role among his siblings. Accepted only in the most limited sense of the word, Nathan soon learned that the further he was away from his family the smoother his life became. A quick study with his letters and sums, he was educated at the Academy in the proper techniques of managing one of the smaller shipping companies that Worrin Lidu owned. Nathan held no illusions that this was his family’s way of saving their crumbling reputation by getting rid of the last vestige of Worrin’s midlife crisis. What the family did not expect was that shortly after enrolling in his classes, Nathan would request to join the followers of Moquol, the god of merchants. The tenets of the faith came easy to him and the church knew that if his family sent him away, they would still prosper from his ties in Sasserine. Arriving back from a brief trip to the Spice Isles, during which Nathan acquitted himself quite well in his dual role of priest and representative of the Lidu family, Nathan is hesitant to stay in Sasserine too long. For the moment, his family is enjoying his company due to his successful trading trip, but as Moquol teaches, “Even silver tarnishes if left to sit too long”.[/sblock] [/QUOTE]
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