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Erekose's Savage Tide Adventure Path [Players Selected]
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<blockquote data-quote="Velmont" data-source="post: 3312125" data-attributes="member: 13739"><p>I disagree, Jerrell can have a nice AC, even if not optimize. Let's compare a possible Jerell at level 4 with a typical meatshield from a typical game...</p><p></p><p>[CODE] Meatshield Jerrell</p><p>Class Figther Swashbuckler</p><p>Level 4 4</p><p></p><p>Str 16 16</p><p>Dex 13 18</p><p>Con 16 16</p><p></p><p>Feat</p><p> Exotic (Bastard) Weapon Finesse</p><p> Weap. Focus (Bastard) Two-Weapon Figthing</p><p> Wep. Spec. (Bastard) Improved Unarmed Combat</p><p> Power Attack Improved Shield Bash</p><p> Cleave Shield Specialization (+1 shield bonus to AC)</p><p> Improved Sunder Agile Shield Bash</p><p> Improved Cleave</p><p> Dodge </p><p></p><p>Equipement</p><p> Heavy Shield Spiked Heavy Shield</p><p> Full Plate Armor Chain Shirt</p><p> Bastard Sword Rapier</p><p></p><p>AC: 21 (22 vs 1 opponent) 21</p><p>Touch: 11 (12 vs 1 opponent) 14</p><p>Flat: 20 17</p><p></p><p>Full Attack:</p><p>Bastard: +8, 1d10+5 Rapier: +8 1d6+6 (or 1d6+3 vs people immune to critical)</p><p> Possible cleave Shield bash: +8 1d6+6 (or 1d6+3 vs people immune to critical)</p><p>[/CODE]</p><p></p><p>In this possibility, I assume that Agile Shield Bash and Two-Weapon Figthing would stack to allow to attack at +0/+0. Jerell is a bit behind the meatshield, but not very far. The figther have more option at hand, but Jerell have more mobility. </p><p></p><p>I've been thinking about Agile Shield Bash, and I was thinking to compare it to Ambidexterity:</p><p></p><p>Two-weapon figthing only</p><p>+ Allow two-weapon figthing at -2/-2 with light weapons</p><p>+ Allow two-weapon figthing at -4/-4 with heavy weapons </p><p></p><p>Ambidexterity:</p><p>+ Allow two-weapon figthing at +0/+0 with light weapons</p><p>+ Allow two-weapon figthing at -2/-2 with heavy weapons </p><p>- Must be taken at 1st level</p><p></p><p>Agile Shield Bash</p><p>+ Allow two-weapon figthing at +0/+0 with light shield</p><p>+ Allow two-weapon figthing at +0/+0 with heavy shield</p><p>- Apply only to shields, not to weapons.</p><p></p><p>As a spiked heavy shield is still worst in offence than most light weapon (same damage but worst critical), I think it balance quite good, but that would be to Erekose to determine.</p></blockquote><p></p>
[QUOTE="Velmont, post: 3312125, member: 13739"] I disagree, Jerrell can have a nice AC, even if not optimize. Let's compare a possible Jerell at level 4 with a typical meatshield from a typical game... [CODE] Meatshield Jerrell Class Figther Swashbuckler Level 4 4 Str 16 16 Dex 13 18 Con 16 16 Feat Exotic (Bastard) Weapon Finesse Weap. Focus (Bastard) Two-Weapon Figthing Wep. Spec. (Bastard) Improved Unarmed Combat Power Attack Improved Shield Bash Cleave Shield Specialization (+1 shield bonus to AC) Improved Sunder Agile Shield Bash Improved Cleave Dodge Equipement Heavy Shield Spiked Heavy Shield Full Plate Armor Chain Shirt Bastard Sword Rapier AC: 21 (22 vs 1 opponent) 21 Touch: 11 (12 vs 1 opponent) 14 Flat: 20 17 Full Attack: Bastard: +8, 1d10+5 Rapier: +8 1d6+6 (or 1d6+3 vs people immune to critical) Possible cleave Shield bash: +8 1d6+6 (or 1d6+3 vs people immune to critical) [/CODE] In this possibility, I assume that Agile Shield Bash and Two-Weapon Figthing would stack to allow to attack at +0/+0. Jerell is a bit behind the meatshield, but not very far. The figther have more option at hand, but Jerell have more mobility. I've been thinking about Agile Shield Bash, and I was thinking to compare it to Ambidexterity: Two-weapon figthing only + Allow two-weapon figthing at -2/-2 with light weapons + Allow two-weapon figthing at -4/-4 with heavy weapons Ambidexterity: + Allow two-weapon figthing at +0/+0 with light weapons + Allow two-weapon figthing at -2/-2 with heavy weapons - Must be taken at 1st level Agile Shield Bash + Allow two-weapon figthing at +0/+0 with light shield + Allow two-weapon figthing at +0/+0 with heavy shield - Apply only to shields, not to weapons. As a spiked heavy shield is still worst in offence than most light weapon (same damage but worst critical), I think it balance quite good, but that would be to Erekose to determine. [/QUOTE]
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