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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 2986486" data-attributes="member: 2810"><p>I wonder if they'd sell off (really, license) the RPG portion of D&D and keep the mini and other profitable stuff in their portfolio. A smaller company could be happy with a return that would make the Hasbro beancounters cry. Hasbro would still have the RPG driving brand interest and visibility, they'd still have the big-ticket profit items (eg book and movie rights, computer games) to rent out. By making it a license they'd still have 'editorial' control to some extent.</p><p></p><p>It would seem to me that there is great potential in alienating two user bases by simultaneously. First, by making the collectibles game more complicated and more expensive (more, smaller books). Second by making the RPG less attractive to the core base and also more expensive, especially considering that third-parties could continue to produce 3.x material for as long as the (smaller) market would bear.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 2986486, member: 2810"] I wonder if they'd sell off (really, license) the RPG portion of D&D and keep the mini and other profitable stuff in their portfolio. A smaller company could be happy with a return that would make the Hasbro beancounters cry. Hasbro would still have the RPG driving brand interest and visibility, they'd still have the big-ticket profit items (eg book and movie rights, computer games) to rent out. By making it a license they'd still have 'editorial' control to some extent. It would seem to me that there is great potential in alienating two user bases by simultaneously. First, by making the collectibles game more complicated and more expensive (more, smaller books). Second by making the RPG less attractive to the core base and also more expensive, especially considering that third-parties could continue to produce 3.x material for as long as the (smaller) market would bear. [/QUOTE]
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