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<blockquote data-quote="Frostmarrow" data-source="post: 2987645" data-attributes="member: 1122"><p><strong>Product Speculation</strong></p><p></p><p>This is what I expect to see in the 4E product line.</p><p></p><p><strong>* Collectable Miniatures</strong></p><p> </p><p>Lots of different models in the entire range of sizes. Expect to see old minis return since the casts never wear out. Maybe the bases will be different.</p><p></p><p><strong>* Deluxe Miniatures</strong></p><p> </p><p>For RPG characters; you can see what you buy.</p><p></p><p><strong>* Stat cards for miniatures</strong></p><p></p><p>There will be one rule set. Not one setup for DDM and one for D&D. The same tactical combat stats apply to all games.</p><p></p><p><strong>* Scratch ticket stats </strong> </p><p></p><p>For RPGs; i.e a lottery ticket with stats to replace the random dice roll and/or point buy. Not a very popular product with the grognards but if it sells it sells. There is something special about officially sanctioned stats for your character. Perhaps the different stat series will be named in some way so that a particularly powerful row of stats can become legendary such as the Black Lotus and Moxes of M:TG and appear on E-Bay.</p><p></p><p><strong>* Tactical combat maps </strong> </p><p></p><p>Modular. The gamer will be expected to own at least a core few of these and they will be necessary to use "bonus" parts of Fantastic Locations scenarios and high profile boxed sets.</p><p></p><p><strong>* Fantastic Locations </strong> </p><p></p><p>Including a 16 page RPG scenario and tactical combat maps.</p><p></p><p><strong>* High profile boxed sets </strong> </p><p></p><p>Including maps, scenarios, and minis. Almost a game in itself. Will be reusing famous dungeon names.</p><p></p><p><strong>* Players Role-playing handbook </strong> </p><p></p><p>Fluffy details to add to your character. Role-playing tips. Adds skills to your character that have no use in the tactical combat part of the game. This is going to be a labour of love authored by someone with a mission to save RPGs as we know them.</p><p></p><p><strong>* Class books</strong></p><p></p><p>Including crunch such as advancement, spells, skills and feats. Perhaps a miniature or two. 3 books per class so they can keep adding feats and stuff to a class long after first release.</p><p></p><p><strong>* Dungeon Master Guide </strong></p><p></p><p>For the RPG. Expect a smallprint-run.</p><p></p><p><strong>* Tactical combat book</strong></p><p> </p><p>Basically the combat and spells chapters out of PHB 3.5 and the conditions from DMG 3.5. But you already get the small font basics in the miniature boxes.</p><p></p><p><strong>* Monster compilation books </strong> </p><p> </p><p>Released six months after minis and stat cards.</p><p></p><p><strong>* Treasure book</strong></p><p> </p><p>Magical items and stuff for your game. Will list the special items of named characters.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 2987645, member: 1122"] [b]Product Speculation[/b] This is what I expect to see in the 4E product line. [B]* Collectable Miniatures[/B] Lots of different models in the entire range of sizes. Expect to see old minis return since the casts never wear out. Maybe the bases will be different. [B]* Deluxe Miniatures[/B] For RPG characters; you can see what you buy. [B]* Stat cards for miniatures[/B] There will be one rule set. Not one setup for DDM and one for D&D. The same tactical combat stats apply to all games. [B]* Scratch ticket stats [/B] For RPGs; i.e a lottery ticket with stats to replace the random dice roll and/or point buy. Not a very popular product with the grognards but if it sells it sells. There is something special about officially sanctioned stats for your character. Perhaps the different stat series will be named in some way so that a particularly powerful row of stats can become legendary such as the Black Lotus and Moxes of M:TG and appear on E-Bay. [B]* Tactical combat maps [/B] Modular. The gamer will be expected to own at least a core few of these and they will be necessary to use "bonus" parts of Fantastic Locations scenarios and high profile boxed sets. [B]* Fantastic Locations [/B] Including a 16 page RPG scenario and tactical combat maps. [B]* High profile boxed sets [/B] Including maps, scenarios, and minis. Almost a game in itself. Will be reusing famous dungeon names. [B]* Players Role-playing handbook [/B] Fluffy details to add to your character. Role-playing tips. Adds skills to your character that have no use in the tactical combat part of the game. This is going to be a labour of love authored by someone with a mission to save RPGs as we know them. [B]* Class books[/B] Including crunch such as advancement, spells, skills and feats. Perhaps a miniature or two. 3 books per class so they can keep adding feats and stuff to a class long after first release. [B]* Dungeon Master Guide [/B] For the RPG. Expect a smallprint-run. [B]* Tactical combat book[/B] Basically the combat and spells chapters out of PHB 3.5 and the conditions from DMG 3.5. But you already get the small font basics in the miniature boxes. [B]* Monster compilation books [/B] Released six months after minis and stat cards. [B]* Treasure book[/B] Magical items and stuff for your game. Will list the special items of named characters. [/QUOTE]
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