Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Eric Noah's Info
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Perun" data-source="post: 2988414" data-attributes="member: 6037"><p>I think 4e, when it eventually comes, and I don't think it will before 2009 or 2010, will be substantially different from 3(.5)e, with much less sacred cows. Why do I think that?</p><p></p><p>When there was some discussion about psionics (might be related to the release of CPsi), one of the designers of 3(.5) psi rules (it might've been Bruce Crodell, I don't remember really) said that one of the main reasons why post-2e psionics were so successful was because the designers were not restricted by sacred cows, and were free to tinker and tweak the system as they saw fit. This gave us 3.0 psi which, although flawed, were a signifficant improvement over the clunky 2e psi mechanics, and finally the XPH which is an almost fully integrated psionic system for D&D game.</p><p></p><p>Then there are various "testing ground" (as I like to call them) accessories, like MoI, ToM, ToB, etc. I suspect more and more books will offer variant subsystems or changes to the existing system. Then there are the changes in stats: monster stat blocks, spell descriptions, now there's a new (and improved <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) magic item stat block.</p><p></p><p>This seems like it spells an end for some of the sacred cows in D&D,like the strict division in character roles, along the fighter-wizard-cleric-thief lines, or arcane-divine spell distinction, and opening doors to new, more "versatile" types of characters, which will probably suit youger audiences more (who are more drawn, IME, towards quicker-flashier-stronger-cooler characters).</p><p></p><p>I just hope they simplify the process of creating mid- and high-level (N)PCs (especially spellcasters). That's my gripe with 3e. I'd actually like to see a general simplification in the rules for 4e (like 3e has been made simpler compared to 2e).</p></blockquote><p></p>
[QUOTE="Perun, post: 2988414, member: 6037"] I think 4e, when it eventually comes, and I don't think it will before 2009 or 2010, will be substantially different from 3(.5)e, with much less sacred cows. Why do I think that? When there was some discussion about psionics (might be related to the release of CPsi), one of the designers of 3(.5) psi rules (it might've been Bruce Crodell, I don't remember really) said that one of the main reasons why post-2e psionics were so successful was because the designers were not restricted by sacred cows, and were free to tinker and tweak the system as they saw fit. This gave us 3.0 psi which, although flawed, were a signifficant improvement over the clunky 2e psi mechanics, and finally the XPH which is an almost fully integrated psionic system for D&D game. Then there are various "testing ground" (as I like to call them) accessories, like MoI, ToM, ToB, etc. I suspect more and more books will offer variant subsystems or changes to the existing system. Then there are the changes in stats: monster stat blocks, spell descriptions, now there's a new (and improved ;)) magic item stat block. This seems like it spells an end for some of the sacred cows in D&D,like the strict division in character roles, along the fighter-wizard-cleric-thief lines, or arcane-divine spell distinction, and opening doors to new, more "versatile" types of characters, which will probably suit youger audiences more (who are more drawn, IME, towards quicker-flashier-stronger-cooler characters). I just hope they simplify the process of creating mid- and high-level (N)PCs (especially spellcasters). That's my gripe with 3e. I'd actually like to see a general simplification in the rules for 4e (like 3e has been made simpler compared to 2e). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Eric Noah's Info
Top