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<blockquote data-quote="morbiczer" data-source="post: 2988523" data-attributes="member: 15119"><p><strong>Just some thoughts</strong></p><p></p><p>A)</p><p></p><p>We can be 99% sure that 4E won't come out in the next 12 months, not only because I take it as granted that it will debut at a GenCon, but because the new Adventure Path starts in Dungeon next month. Having 12 installments it will end in August 2007. And I don't think that a new edition would come out in the middle of an Adventure Path. So we are "safe" for at least a year. </p><p></p><p>On the other hand, this also means that the Savage Tides AP ends August 2007. The first 4E issue could come out in September 2007, right after GenCon. Coincidence? Maybe yes, maybe not.</p><p></p><p></p><p></p><p>There are two things I don't get. I thought about opening a new thread for it, but since I'm basically only a lurker, I didn't dare to open a thread on 4E. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>B)</p><p></p><p>What does "more miniature centric" mean? Even under the current 3.5 rules it is quite difficult - at least in my experience - to play without some sort of battlemat/grid paper and miniatures/something else representing characters and monsters (dice, pennies, paper counters, etc.). </p><p></p><p>* What rules could there be that would increase the need for miniatures even more? </p><p>* What could force us to play with miniatures produced by WotC instead of dice, counters, gummibears, LEGO men, whatever? Not at places like the RPGA, but in your own livingroom? </p><p></p><p>C)</p><p></p><p>I really can't see how a "collectible" element could be added to a roleplaying game. Would someone care to elaborate how they imagine this?</p><p></p><p>To me playing an RPG is all about liberty, especially 3.5 D&D. I can more or less play what I want. (Or better, what my DM allows.) </p><p></p><p>Do you really think that a game could be successful where the character I could play or the enemies our DM could throw at us were determined by what I found in my booster? I know this works in other games, but I fail to see how this could work out in an RPG. Would I only be allowed to play a Fighter if I had the necessary "Fighter" card or mini? Would I have to open booster after booster just to find that "Cure Light Wounds" spell for my cleric? To me such a game wouldn't be an RPG, it would be a glorified miniatures game at best. </p><p></p><p>And this would not be something I would be interested in. </p><p></p><p>Everything IMHO of course.</p></blockquote><p></p>
[QUOTE="morbiczer, post: 2988523, member: 15119"] [b]Just some thoughts[/b] A) We can be 99% sure that 4E won't come out in the next 12 months, not only because I take it as granted that it will debut at a GenCon, but because the new Adventure Path starts in Dungeon next month. Having 12 installments it will end in August 2007. And I don't think that a new edition would come out in the middle of an Adventure Path. So we are "safe" for at least a year. On the other hand, this also means that the Savage Tides AP ends August 2007. The first 4E issue could come out in September 2007, right after GenCon. Coincidence? Maybe yes, maybe not. There are two things I don't get. I thought about opening a new thread for it, but since I'm basically only a lurker, I didn't dare to open a thread on 4E. :) B) What does "more miniature centric" mean? Even under the current 3.5 rules it is quite difficult - at least in my experience - to play without some sort of battlemat/grid paper and miniatures/something else representing characters and monsters (dice, pennies, paper counters, etc.). * What rules could there be that would increase the need for miniatures even more? * What could force us to play with miniatures produced by WotC instead of dice, counters, gummibears, LEGO men, whatever? Not at places like the RPGA, but in your own livingroom? C) I really can't see how a "collectible" element could be added to a roleplaying game. Would someone care to elaborate how they imagine this? To me playing an RPG is all about liberty, especially 3.5 D&D. I can more or less play what I want. (Or better, what my DM allows.) Do you really think that a game could be successful where the character I could play or the enemies our DM could throw at us were determined by what I found in my booster? I know this works in other games, but I fail to see how this could work out in an RPG. Would I only be allowed to play a Fighter if I had the necessary "Fighter" card or mini? Would I have to open booster after booster just to find that "Cure Light Wounds" spell for my cleric? To me such a game wouldn't be an RPG, it would be a glorified miniatures game at best. And this would not be something I would be interested in. Everything IMHO of course. [/QUOTE]
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