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<blockquote data-quote="sullivan" data-source="post: 2990287" data-attributes="member: 28152"><p>With the girth of the Monster Manual you wouldn't need to randomize the entire thing (even though this would lose some of the single SKU benefits). You could have a 5 out of 6 or 7 out of 8 random pack or something. One of the windows shows something like an orc that travels in packs, or maybe an NPC that's common. Then the rest are random, or semi random (random, but coming from a relatively limited set that is linked to visible mini). I have NEVER bought, or even looked at a DDM case, so maybe this is how they work already?</p><p></p><p>What this does is let people that are somewhat casual get in without it being a total crapshoot. But it still feeds the Lottery Ticket monkey and plays off the Gotta Catch 'Em All drive key segments of the market.</p><p></p><p>I'm not sure about Feats going to cards, because Feats as of now are fairly persistant. But using them for one-time spending specialized Stunts would be cool. Even if they get cycled back into a deck, or just held and then used for a payout for a reward instead of, or supplementing XP rewards for PC actions. Like many other RPGs, only now it becomes a revenue stream. Plus once again you can get into the Lottery Ticket and Gotta Catch 'Em All market.</p><p></p><p>I'd find these two things, while a bit more expensive to the player, a cool rules update idea. But then I'm a person that like tactile props like that in my RPG games. When I play Shadowrun 4 I use poker chips for keeping track of my Edge use (it feels great to toss down a chip to signify burning a point of Edge) and I actually hand crafted <a href="http://www.flickr.com/photos/58097803@N00/198488168/" target="_blank">custom d6 for playing.</a></p><p></p><p>As for the OGL/SRD, I'm with Monte Cook on this one (as linked in the current news on the main page). They'll only toast it if they are <em>stunned</em>. Even more so if the head deeper into mini territory. Why? Because if minis are where they are making their money, and if they exclude minis from the SRD then they get other people to help do their low margin work for them and rake in the mini cash! Duh.</p><p></p><p></p><p>No, but shifting the majority of rule 0 out of the DM's sole disgression, and either into the group or discouraging it altogether, would mesh far better with minis or cards. As well it'll help in the long run to clear up a number of pathological tendancies at gaming tables.</p></blockquote><p></p>
[QUOTE="sullivan, post: 2990287, member: 28152"] With the girth of the Monster Manual you wouldn't need to randomize the entire thing (even though this would lose some of the single SKU benefits). You could have a 5 out of 6 or 7 out of 8 random pack or something. One of the windows shows something like an orc that travels in packs, or maybe an NPC that's common. Then the rest are random, or semi random (random, but coming from a relatively limited set that is linked to visible mini). I have NEVER bought, or even looked at a DDM case, so maybe this is how they work already? What this does is let people that are somewhat casual get in without it being a total crapshoot. But it still feeds the Lottery Ticket monkey and plays off the Gotta Catch 'Em All drive key segments of the market. I'm not sure about Feats going to cards, because Feats as of now are fairly persistant. But using them for one-time spending specialized Stunts would be cool. Even if they get cycled back into a deck, or just held and then used for a payout for a reward instead of, or supplementing XP rewards for PC actions. Like many other RPGs, only now it becomes a revenue stream. Plus once again you can get into the Lottery Ticket and Gotta Catch 'Em All market. I'd find these two things, while a bit more expensive to the player, a cool rules update idea. But then I'm a person that like tactile props like that in my RPG games. When I play Shadowrun 4 I use poker chips for keeping track of my Edge use (it feels great to toss down a chip to signify burning a point of Edge) and I actually hand crafted [url=http://www.flickr.com/photos/58097803@N00/198488168/]custom d6 for playing.[/url] As for the OGL/SRD, I'm with Monte Cook on this one (as linked in the current news on the main page). They'll only toast it if they are [I]stunned[/I]. Even more so if the head deeper into mini territory. Why? Because if minis are where they are making their money, and if they exclude minis from the SRD then they get other people to help do their low margin work for them and rake in the mini cash! Duh. No, but shifting the majority of rule 0 out of the DM's sole disgression, and either into the group or discouraging it altogether, would mesh far better with minis or cards. As well it'll help in the long run to clear up a number of pathological tendancies at gaming tables. [/QUOTE]
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