Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Eric's Homebrew
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EricNoah" data-source="post: 353154" data-attributes="member: 4"><p>More thoughts (this went out in an e-mail to my group):</p><p></p><p>-------------</p><p></p><p>Ok, I want to first make sure I totally understand the logistics of subdual damage. Here's an example I whipped up. Let me know if it makes sense...</p><p></p><p>-----------</p><p></p><p>Subdual Example: Jennina (8th level fighter, 60 hp max) suffers 30 hp damage from a lightning bolt, then takes 40 subdual damage from a waterball. Because her total subdual damage exceeds her current hp total, she falls unconscious. She’s left for dead and allowed to recover. She has a 10% chance each minute to regain consciousness and become “staggered.” </p><p></p><p>Within a few minutes she succeeds at her roll and regains consciousness. She rests for two hours, regaining 8 subdual points each hour (1 point per character level). By the end of the second hour she’s no longer staggered, but she’s still at 30 hp – and with 24 subdual points still racked up she’s only 6 hp (or 6 subdual points) away from being in trouble again.</p><p> </p><p>Now let’s imagine a situation where there’s a "tend serious wounds" spell that turns her hit point damage into subdual damage. If she’s tended for 20, that means now she’s at 50 hp but has 44 subdual points. She’s still 6 hp (or 6 subdual points) away from being unconscious. But now those 44 subdual points will be removed at a rate of 8 per hour. 6 hours of rest and she’s as good as new -- except she's still short 10 hit points. If she can get a full 24 hours rest, she can gain back 8 hp and be very close to perfect health. </p><p></p><p>-----</p><p></p><p>As I'm researching and exploring I have had some ideas:</p><p></p><p>1) I would like to consider changing certain kinds of attacks so they do subdual damage by default. Slam attacks, buffets, certain weapons like a club or quarterstaff (maybe any blunt weapon that's smaller than the victim's size category -- so a light mace vs. a human), and maybe even certain energy types (cold and sonic come to mind). This would reduce some of the lethality.</p><p></p><p>2) I'm not sure how easy/hard it will be to deal with the logistics of subdual damage tracking. When I think of them as "real damage" and "temporary damage" it starts to click a bit. With my monsters I always counted the hp from the left and subdual damage from the right and when they meet, unconsciousness. </p><p></p><p>3) What do you think of the names tend light wounds, tend moderate wounds, tend serious wounds, tend critical wounds, tend all wounds? The "tending" spells would be swapable like cure spells are for standard clerics.</p><p></p><p>4) Thinking about druids -- there's a regenerate wounds series of spells in Masters of the Wild -- that might go well as an alternative. Not so hot in the short term but maybe good with a bit of rest (esp when combined with the body's ability to heal its subdual damage at a higher rate). I might look at extending the relatively puny duration and not limit it to wounds suffered since the spell started. </p><p></p><p>5) Also thinking about necromancy -- spells like death knell and vampiric touch. I think I like them better in this world! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You typically have to trade someone else's hit points to get some for yourself. Very evil!</p></blockquote><p></p>
[QUOTE="EricNoah, post: 353154, member: 4"] More thoughts (this went out in an e-mail to my group): ------------- Ok, I want to first make sure I totally understand the logistics of subdual damage. Here's an example I whipped up. Let me know if it makes sense... ----------- Subdual Example: Jennina (8th level fighter, 60 hp max) suffers 30 hp damage from a lightning bolt, then takes 40 subdual damage from a waterball. Because her total subdual damage exceeds her current hp total, she falls unconscious. She’s left for dead and allowed to recover. She has a 10% chance each minute to regain consciousness and become “staggered.” Within a few minutes she succeeds at her roll and regains consciousness. She rests for two hours, regaining 8 subdual points each hour (1 point per character level). By the end of the second hour she’s no longer staggered, but she’s still at 30 hp – and with 24 subdual points still racked up she’s only 6 hp (or 6 subdual points) away from being in trouble again. Now let’s imagine a situation where there’s a "tend serious wounds" spell that turns her hit point damage into subdual damage. If she’s tended for 20, that means now she’s at 50 hp but has 44 subdual points. She’s still 6 hp (or 6 subdual points) away from being unconscious. But now those 44 subdual points will be removed at a rate of 8 per hour. 6 hours of rest and she’s as good as new -- except she's still short 10 hit points. If she can get a full 24 hours rest, she can gain back 8 hp and be very close to perfect health. ----- As I'm researching and exploring I have had some ideas: 1) I would like to consider changing certain kinds of attacks so they do subdual damage by default. Slam attacks, buffets, certain weapons like a club or quarterstaff (maybe any blunt weapon that's smaller than the victim's size category -- so a light mace vs. a human), and maybe even certain energy types (cold and sonic come to mind). This would reduce some of the lethality. 2) I'm not sure how easy/hard it will be to deal with the logistics of subdual damage tracking. When I think of them as "real damage" and "temporary damage" it starts to click a bit. With my monsters I always counted the hp from the left and subdual damage from the right and when they meet, unconsciousness. 3) What do you think of the names tend light wounds, tend moderate wounds, tend serious wounds, tend critical wounds, tend all wounds? The "tending" spells would be swapable like cure spells are for standard clerics. 4) Thinking about druids -- there's a regenerate wounds series of spells in Masters of the Wild -- that might go well as an alternative. Not so hot in the short term but maybe good with a bit of rest (esp when combined with the body's ability to heal its subdual damage at a higher rate). I might look at extending the relatively puny duration and not limit it to wounds suffered since the spell started. 5) Also thinking about necromancy -- spells like death knell and vampiric touch. I think I like them better in this world! :) You typically have to trade someone else's hit points to get some for yourself. Very evil! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Eric's Homebrew
Top