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Erik Mona's Lo-Fi Experience System
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<blockquote data-quote="Wulf Ratbane" data-source="post: 3224450" data-attributes="member: 94"><p>Because the basic XP system is designed to level up every 13.33333 encounters (40/3), I'd go with a "Standard" XP award of 3 points and a "cost per level" of 40.</p><p></p><p>An "Epic" encounter (EL+2 over the party) is worth four times as much XP. (Eric has this ratio correct in his model.)</p><p></p><p>Bumping the "Standard" award up to 3 points gives you a little more fine control over the system-- you can easily drop in 1 point rewards (good ideas, memorable quotes, tasty snacks) and 1 point costs (certain spells, item creation, etc.)</p><p></p><p>You should also adjust the XP awards for larger parties on a straight ratio. Multiply the base award by 4 and divide by the actual party size. I don't know if that starts to become too much math for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 3224450, member: 94"] Because the basic XP system is designed to level up every 13.33333 encounters (40/3), I'd go with a "Standard" XP award of 3 points and a "cost per level" of 40. An "Epic" encounter (EL+2 over the party) is worth four times as much XP. (Eric has this ratio correct in his model.) Bumping the "Standard" award up to 3 points gives you a little more fine control over the system-- you can easily drop in 1 point rewards (good ideas, memorable quotes, tasty snacks) and 1 point costs (certain spells, item creation, etc.) You should also adjust the XP awards for larger parties on a straight ratio. Multiply the base award by 4 and divide by the actual party size. I don't know if that starts to become too much math for you. :) [/QUOTE]
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