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Erik Mona's Lo-Fi Experience System
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<blockquote data-quote="kenmarable" data-source="post: 3224460" data-attributes="member: 40359"><p>A couple years back I went to a simpler XP system as well. I forget the details off the top of my head (man, I need to get a new campaign started!), but it was session based. I got the idea from somewhere, maybe the Babylon 5 RPG or something, I forget (but scaled for level unlike that one). An average session got the group something like 1/4 or 1/5 of the way to the next level. If they didn't really do much, I might dock it 25% or something. If they had some real tough challenges or great character development, I'd up it 25-50%. (Of course I has exact numbers so I didn't have to bother with the math, but I forget what those numbers were offhand.)</p><p></p><p>When I first tried it out, I kept track with both the out of the book style (with making sure to consider all "challenges" not just killing monsters) and the simpler system. That campaign lasted 1st to 7th level, and the XP totals were never more than a few percent off. That sealed it for me and I'll never go back to the out of the book style.</p><p></p><p>As for other things we've thrown out - multiclass penalties. Never used racial level limits in prior editions, and never bothered with multiclass penalties in this edition(s). Thought about some bonus for taking your favored class, but our groups were always eclectic enough that we would rarely take favored classes anyway.</p><p></p><p>Also item creation is something we've messed with. We usually wound up scrapping the XP cost (too much hassle keeping individual XP vs. group XP anyway), and were quite liberal in allowing construction time. Either "if you can make it in less than a day, then you can make a bunch of similiar items - i.e. scroll of X, scroll of Y, etc." or "it may take a little longer, but you can just work on it when we camp for the night".</p><p></p><p>Lastly, in playing at least a half dozen different 3.x campaigns and dozens of characters, no one EVER took a metamagic feat other than to qualify for a PrCls. Even then, they would rarely if ever use it.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 3224460, member: 40359"] A couple years back I went to a simpler XP system as well. I forget the details off the top of my head (man, I need to get a new campaign started!), but it was session based. I got the idea from somewhere, maybe the Babylon 5 RPG or something, I forget (but scaled for level unlike that one). An average session got the group something like 1/4 or 1/5 of the way to the next level. If they didn't really do much, I might dock it 25% or something. If they had some real tough challenges or great character development, I'd up it 25-50%. (Of course I has exact numbers so I didn't have to bother with the math, but I forget what those numbers were offhand.) When I first tried it out, I kept track with both the out of the book style (with making sure to consider all "challenges" not just killing monsters) and the simpler system. That campaign lasted 1st to 7th level, and the XP totals were never more than a few percent off. That sealed it for me and I'll never go back to the out of the book style. As for other things we've thrown out - multiclass penalties. Never used racial level limits in prior editions, and never bothered with multiclass penalties in this edition(s). Thought about some bonus for taking your favored class, but our groups were always eclectic enough that we would rarely take favored classes anyway. Also item creation is something we've messed with. We usually wound up scrapping the XP cost (too much hassle keeping individual XP vs. group XP anyway), and were quite liberal in allowing construction time. Either "if you can make it in less than a day, then you can make a bunch of similiar items - i.e. scroll of X, scroll of Y, etc." or "it may take a little longer, but you can just work on it when we camp for the night". Lastly, in playing at least a half dozen different 3.x campaigns and dozens of characters, no one EVER took a metamagic feat other than to qualify for a PrCls. Even then, they would rarely if ever use it. [/QUOTE]
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