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Erik Mona's Lo-Fi Experience System
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<blockquote data-quote="Ogrork the Mighty" data-source="post: 3226885" data-attributes="member: 19042"><p>My problem with the existing XP system is that, all too often, it just doesn't seem to reflect the actual challenges faced by the PCs. Sometimes a really tough battle will score a ridiculously small amount of XP. Other times, a ridiculously high amount. It makes me question how worthwhile the whole calculation endeavour really is.</p><p></p><p>I'm thinking of implementing Plot Objectives (POs) in place of tracking XP. A PO is a major campaign event that the PCs are seeking to accomplish. There should be roughly one per level. So instead of tracking all that XP, you know that if the PCs kill the BBEG (or rescue the princess, find the treasure, etc.) that's behind the adventure they've signed up for, they'll level up. Then everyone levels up at the same time and you don't have to worry about calculations.</p><p></p><p>The hard part is magic item creation and spells that require XP costs, but maybe I'll just track how much is used and compare to how much XP separates the PC in question from their current level to the lower level; if that amount is ever exceeded, the PC falls behind a level.</p><p></p><p>If WotC wants to continue using a complicated XP calculation formula, they <em>really </em> should create an online calculator. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ogrork the Mighty, post: 3226885, member: 19042"] My problem with the existing XP system is that, all too often, it just doesn't seem to reflect the actual challenges faced by the PCs. Sometimes a really tough battle will score a ridiculously small amount of XP. Other times, a ridiculously high amount. It makes me question how worthwhile the whole calculation endeavour really is. I'm thinking of implementing Plot Objectives (POs) in place of tracking XP. A PO is a major campaign event that the PCs are seeking to accomplish. There should be roughly one per level. So instead of tracking all that XP, you know that if the PCs kill the BBEG (or rescue the princess, find the treasure, etc.) that's behind the adventure they've signed up for, they'll level up. Then everyone levels up at the same time and you don't have to worry about calculations. The hard part is magic item creation and spells that require XP costs, but maybe I'll just track how much is used and compare to how much XP separates the PC in question from their current level to the lower level; if that amount is ever exceeded, the PC falls behind a level. If WotC wants to continue using a complicated XP calculation formula, they [I]really [/I] should create an online calculator. ;) [/QUOTE]
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