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Erik Mona's Lo-Fi Experience System
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<blockquote data-quote="Schmoe" data-source="post: 3226960" data-attributes="member: 913"><p>I guess maybe I'm a nerd (or sucker!), but I like the core system of XP just fine. It takes maybe 5-10 minutes later that evening or during the week to figure out, and I can e-mail XP results to the group. I also don't see how the number of players should make any difference. Who cares if you divide by 5 or divide by 8? I always reward group experience only, and apparently most other people here do so as well (or group levels, same thing).</p><p></p><p>The biggest drawback of any codified XP system is that rewards won't always be commensurate with the challenge. With the core system, this happens with under-CRed creatures or a non-standard party makeup. Erik's system has the same problems. How do you determine what is an epic encounter and what is a standard encounter? Crossing that narrow bridge over lava might be an epic encounter for a group of 3 platemail-clad fighters, but a standard encounter for a group of 3 wizards. Any XP system should have some subjective discretion to it. Since the core system has the benefit of a lot of playtest, market research, and ties to the rest of the game, I find it's a good place to start and requires the least amount of work by me.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 3226960, member: 913"] I guess maybe I'm a nerd (or sucker!), but I like the core system of XP just fine. It takes maybe 5-10 minutes later that evening or during the week to figure out, and I can e-mail XP results to the group. I also don't see how the number of players should make any difference. Who cares if you divide by 5 or divide by 8? I always reward group experience only, and apparently most other people here do so as well (or group levels, same thing). The biggest drawback of any codified XP system is that rewards won't always be commensurate with the challenge. With the core system, this happens with under-CRed creatures or a non-standard party makeup. Erik's system has the same problems. How do you determine what is an epic encounter and what is a standard encounter? Crossing that narrow bridge over lava might be an epic encounter for a group of 3 platemail-clad fighters, but a standard encounter for a group of 3 wizards. Any XP system should have some subjective discretion to it. Since the core system has the benefit of a lot of playtest, market research, and ties to the rest of the game, I find it's a good place to start and requires the least amount of work by me. [/QUOTE]
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