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Erik Mona's Lo-Fi Experience System
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<blockquote data-quote="Pbartender" data-source="post: 3228985" data-attributes="member: 7533"><p>Simply put, the spells and items still work. But they only work on creatures, spells, events or items that have an [ALIGNMENT] type or subtype. The [ALIGNMENT] tag essentially denotes a creature, spell, event or item that is purely Good, Evil, Lawful or Chaotic... The apotheosis of that particular alignment.</p><p></p><p>So, while an orc might be evil because he kicks puppies and steals candy from babies, a demon is Evil simply because he is. An Holy Sword would deal +2d6 damage against the Evil demon, but not against the evil orc. The <em>detect evil spell</em> would alert you to the presence of a devil, but not to the presence of the cruel landlord who uses the children living in his tenement orphanage as slave labor.</p><p></p><p>Clerics, being divine conduits of their particular god, and metagame-wise gain the Aura special ability, are also affected by appropriate alignment-based effects.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 3228985, member: 7533"] Simply put, the spells and items still work. But they only work on creatures, spells, events or items that have an [ALIGNMENT] type or subtype. The [ALIGNMENT] tag essentially denotes a creature, spell, event or item that is purely Good, Evil, Lawful or Chaotic... The apotheosis of that particular alignment. So, while an orc might be evil because he kicks puppies and steals candy from babies, a demon is Evil simply because he is. An Holy Sword would deal +2d6 damage against the Evil demon, but not against the evil orc. The [i]detect evil spell[/i] would alert you to the presence of a devil, but not to the presence of the cruel landlord who uses the children living in his tenement orphanage as slave labor. Clerics, being divine conduits of their particular god, and metagame-wise gain the Aura special ability, are also affected by appropriate alignment-based effects. [/QUOTE]
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