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Erik Mona's secret project revealed yet?
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<blockquote data-quote="Critic of the Dawn" data-source="post: 3187526" data-attributes="member: 43085"><p>WG7 is a brilliant, brilliant module! So brilliant that after yearning to run it for my players for well over a decade, I finally started just over a year ago. I've painstakingly (read: poorly) updated it to 3.5 rules as I go along, tacked a bit of extra on to the module's overarching metaplot, and quickly come to the conclusion that AD&D 1st Edition doesn't convert easily to 3.5.</p><p></p><p>So far my party has survived the first four dungeon levels, and are just beginning to investigate Dungeon Level 5: The Name of the Game, and survived The Great Mentu's machinations as well as the worst that the Levitraitors could throw at them. Unfortunately, The Incredible Bulk pulverised the party's main fighter with a nasty crit a few sessions back, and the party has been on an extended side quest to gain a scroll of Raise Dead.</p><p></p><p>I'm staying as faithful as possible to the original in the creatures the party meets, and as such I forsee a TPK in the very near future. Iron Golems, Mariliths, and groups of 8 high level wizards are apparently not as easy for a 9-10 level party to defeat as they were in the old days. </p><p></p><p>As much fun as I've had with this module, when a TPK finally, inevitably does arrive, I think I'm moving on to Shackled City. Converting from 1st Edition to 3.5 just takes too long for my taste, and WG7 is almost as funny just reading excerpts to your friends as it is to play it. Besides. Some comic relief is always fun, but after over a year something more serious sounds like a nice change of pace.</p><p></p><p>Eric "Critic of the Dawn"</p></blockquote><p></p>
[QUOTE="Critic of the Dawn, post: 3187526, member: 43085"] WG7 is a brilliant, brilliant module! So brilliant that after yearning to run it for my players for well over a decade, I finally started just over a year ago. I've painstakingly (read: poorly) updated it to 3.5 rules as I go along, tacked a bit of extra on to the module's overarching metaplot, and quickly come to the conclusion that AD&D 1st Edition doesn't convert easily to 3.5. So far my party has survived the first four dungeon levels, and are just beginning to investigate Dungeon Level 5: The Name of the Game, and survived The Great Mentu's machinations as well as the worst that the Levitraitors could throw at them. Unfortunately, The Incredible Bulk pulverised the party's main fighter with a nasty crit a few sessions back, and the party has been on an extended side quest to gain a scroll of Raise Dead. I'm staying as faithful as possible to the original in the creatures the party meets, and as such I forsee a TPK in the very near future. Iron Golems, Mariliths, and groups of 8 high level wizards are apparently not as easy for a 9-10 level party to defeat as they were in the old days. As much fun as I've had with this module, when a TPK finally, inevitably does arrive, I think I'm moving on to Shackled City. Converting from 1st Edition to 3.5 just takes too long for my taste, and WG7 is almost as funny just reading excerpts to your friends as it is to play it. Besides. Some comic relief is always fun, but after over a year something more serious sounds like a nice change of pace. Eric "Critic of the Dawn" [/QUOTE]
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