Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Ernie Gygax's Hobby Shop Dungeon - The Adventure Begins!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Odhanan" data-source="post: 6229565" data-attributes="member: 12324"><p>This is the gatefold introduction to the Marmoreal Tomb of Garn Pat'uul.</p><p></p><p><img src="https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc3/1463195_459932634117501_606374727_n.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>And this is a preview of the map on the other side, in Gygax Magazine #3: </p><p></p><p><img src="https://scontent-a.xx.fbcdn.net/hphotos-prn1/996683_460371674073597_2059992983_n.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>From The Hobby Shop Dungeon facebook page at <a href="https://www.facebook.com/hobbyshopdungeon" target="_blank">https://www.facebook.com/hobbyshopdungeon</a> :</p><p></p><p><strong>ADAPTABILITY OF THE MARMOREAL TOMB OF GARN PAT'UUL TO OTHER GAMES AND SYSTEMS</strong></p><p></p><p>As you peruse through the contents of THE MARMOREAL TOMB OF GARN PAT'UUL in Gygax Magazine #3, one particular aspect of its design will become clear: As presented, it is intended to be an introduction for 1st level characters in a new original/first-edition campaign potentially leading to The Hobby Shop Dungeon in the near future. Most inhabitants of the Tomb are drifters who started inhabiting the abandoned place, or came shortly after the attack of Young Krassus on the settlement. In other words, it is the start of a classic dungeon, a burgeoning lair of evil. The inhabitants kind of bear each others' presence, but we don't have complex dungeon dynamics at work yet. </p><p></p><p>This allows for two things: (1) the DM may decide to add another layer or layers of inhabitants on top of the existing one, forward the place into the future and make it a "mature" dungeon, and/or strengthen what is already there significantly - this gives a lot of room for the DM to do his thing and customize the environment. And (2), this also allows for different types of game play, including game play with other iterations of the game, because these groups could be construed as isolated challenges, given an "Encounter Budget" or a series of "Encounter Levels", adding or subtracting opponents to "balance" the whole thing effectively according to these games' premises.</p><p></p><p>In terms of compatibility and adaptability, The Marmoreal Tomb should be ready to be used as a framework for adventure using different types of games, with more or less modifications involved.</p><p></p><p><strong>For all TSR iterations of the game</strong> it should be a breathe. Likewise for the various Old School Revival clones and variants of these games out there. </p><p></p><p><strong>For post-2000 versions of the game</strong>, there would probably be a little bit of readjustments of encounters to do, depending on personal play-styles, but it should be really easy, a matter of adding/subtracting creatures and allocating budgets/ELs, really. Expect the Tomb to behave significantly different under these types of game play paradigms.</p><p></p><p><strong>The Tomb run with D&D Next</strong> would likely behave somewhere between the two previous groups of games mentioned, with variations depending on play style, again.</p><p></p><p>Other games might be more or less easy to use with the Tomb. It would be interesting to try to running it with something like <strong>RuneQuest 6</strong> from the Design Mechanism - expect The Tomb to become really lethal under those conditions, and possibly add specific objectives for the party to fulfill. </p><p></p><p>It would be trivial to identify things like "Fronts" for a game like<strong> Dungeon World</strong> from Sage Kobold Productions and run the game from there.</p><p></p><p>A group of 0-levels from the <strong>Dungeon Crawl Classics RPG</strong> of Goodman Games adventuring through the Tomb might lead to great moments of game play, with a serious threat of a TPK, so make sure you roll a few more bakers, peasants and beggars, just in case. . .</p></blockquote><p></p>
[QUOTE="Odhanan, post: 6229565, member: 12324"] This is the gatefold introduction to the Marmoreal Tomb of Garn Pat'uul. [img]https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc3/1463195_459932634117501_606374727_n.jpg[/img] And this is a preview of the map on the other side, in Gygax Magazine #3: [img]https://scontent-a.xx.fbcdn.net/hphotos-prn1/996683_460371674073597_2059992983_n.jpg[/img] From The Hobby Shop Dungeon facebook page at [url]https://www.facebook.com/hobbyshopdungeon[/url] : [B]ADAPTABILITY OF THE MARMOREAL TOMB OF GARN PAT'UUL TO OTHER GAMES AND SYSTEMS[/B] As you peruse through the contents of THE MARMOREAL TOMB OF GARN PAT'UUL in Gygax Magazine #3, one particular aspect of its design will become clear: As presented, it is intended to be an introduction for 1st level characters in a new original/first-edition campaign potentially leading to The Hobby Shop Dungeon in the near future. Most inhabitants of the Tomb are drifters who started inhabiting the abandoned place, or came shortly after the attack of Young Krassus on the settlement. In other words, it is the start of a classic dungeon, a burgeoning lair of evil. The inhabitants kind of bear each others' presence, but we don't have complex dungeon dynamics at work yet. This allows for two things: (1) the DM may decide to add another layer or layers of inhabitants on top of the existing one, forward the place into the future and make it a "mature" dungeon, and/or strengthen what is already there significantly - this gives a lot of room for the DM to do his thing and customize the environment. And (2), this also allows for different types of game play, including game play with other iterations of the game, because these groups could be construed as isolated challenges, given an "Encounter Budget" or a series of "Encounter Levels", adding or subtracting opponents to "balance" the whole thing effectively according to these games' premises. In terms of compatibility and adaptability, The Marmoreal Tomb should be ready to be used as a framework for adventure using different types of games, with more or less modifications involved. [B]For all TSR iterations of the game[/B] it should be a breathe. Likewise for the various Old School Revival clones and variants of these games out there. [B]For post-2000 versions of the game[/B], there would probably be a little bit of readjustments of encounters to do, depending on personal play-styles, but it should be really easy, a matter of adding/subtracting creatures and allocating budgets/ELs, really. Expect the Tomb to behave significantly different under these types of game play paradigms. [B]The Tomb run with D&D Next[/B] would likely behave somewhere between the two previous groups of games mentioned, with variations depending on play style, again. Other games might be more or less easy to use with the Tomb. It would be interesting to try to running it with something like [B]RuneQuest 6[/B] from the Design Mechanism - expect The Tomb to become really lethal under those conditions, and possibly add specific objectives for the party to fulfill. It would be trivial to identify things like "Fronts" for a game like[B] Dungeon World[/B] from Sage Kobold Productions and run the game from there. A group of 0-levels from the [B]Dungeon Crawl Classics RPG[/B] of Goodman Games adventuring through the Tomb might lead to great moments of game play, with a serious threat of a TPK, so make sure you roll a few more bakers, peasants and beggars, just in case. . . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ernie Gygax's Hobby Shop Dungeon - The Adventure Begins!
Top