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Errata for MM & DMG?
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<blockquote data-quote="UngeheuerLich" data-source="post: 6784312" data-attributes="member: 59057"><p>Yes. Easiest way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Some things I noticed:</p><p></p><p>- Lair actions are now affected by stuns... not sure I like that in all cases.</p><p></p><p>- The ancient green dragon claws are still 4d6 damage.</p><p></p><p>- Ghouls are still missing undead nature. (Noticed that last week that they are missing that trait)</p><p></p><p>But we ahve a stealth errata to paladins:</p><p>In the DMG combat section it is clarified that the same game eleme t does not stack when it comes from different sources and class features are explicitely stated. Only the highest bonus counts. Which makes so much sense and which I would have ruled anyway. No more theorycrafting about 10 paladins being immune to all "saving throw negates"-spells. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6784312, member: 59057"] Yes. Easiest way. :) Some things I noticed: - Lair actions are now affected by stuns... not sure I like that in all cases. - The ancient green dragon claws are still 4d6 damage. - Ghouls are still missing undead nature. (Noticed that last week that they are missing that trait) But we ahve a stealth errata to paladins: In the DMG combat section it is clarified that the same game eleme t does not stack when it comes from different sources and class features are explicitely stated. Only the highest bonus counts. Which makes so much sense and which I would have ruled anyway. No more theorycrafting about 10 paladins being immune to all "saving throw negates"-spells. :) [/QUOTE]
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