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Errata for Relics & Rituals 2 by one of the authors
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<blockquote data-quote="zorlag" data-source="post: 474793" data-attributes="member: 1394"><p><strong>Stone Bolt</strong></p><p></p><p>This was probably the most obvious blunder in this book. Now limited to 7 missiles, lets see...</p><p></p><p>Touch attack (med range) 7d4+7 (no type) + Fort or Stunned + Ref or Fall Down... </p><p></p><p>Magic Missile (long range) 5d4+5 (force) no save / autohit</p><p></p><p>Flame Bolt touch attack (med range) 9d4+9 (fire) [errata version]</p><p></p><p>All work against single or multiple target.</p><p></p><p>It's still extremely powerful for a 1st level spell. I'd put it on 2nd or 3rd level instead, but maybe that's just me. Flame Bolt is too powerful as well, I'd tag it with 10 maximum missiles (1 per / 2 caster levels) and level 2. Actually these spells ain't so bad unaugmented, but get pretty nasty with Empower spell and such.</p><p></p><p>Z.</p></blockquote><p></p>
[QUOTE="zorlag, post: 474793, member: 1394"] [b]Stone Bolt[/b] This was probably the most obvious blunder in this book. Now limited to 7 missiles, lets see... Touch attack (med range) 7d4+7 (no type) + Fort or Stunned + Ref or Fall Down... Magic Missile (long range) 5d4+5 (force) no save / autohit Flame Bolt touch attack (med range) 9d4+9 (fire) [errata version] All work against single or multiple target. It's still extremely powerful for a 1st level spell. I'd put it on 2nd or 3rd level instead, but maybe that's just me. Flame Bolt is too powerful as well, I'd tag it with 10 maximum missiles (1 per / 2 caster levels) and level 2. Actually these spells ain't so bad unaugmented, but get pretty nasty with Empower spell and such. Z. [/QUOTE]
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Errata for Relics & Rituals 2 by one of the authors
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