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Errata for WotBS #1
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<blockquote data-quote="merchantsteve" data-source="post: 4848786" data-attributes="member: 67578"><p>Stat blocks are funny things. so is artwork.</p><p></p><p>The imp is an oversight and I would play him as fleeing the minute a combat starts. Let him use his Vanish power and go away. His stats were left out originally for GSL reasons and then time got away from us before they could be massaged into an acceptable form.</p><p>The warhorse was a similar deal except that there are a TON of stat blocks for that encounter already. Not everyone would encounter Kathor, so the horse was dropped to keep everyone from being overwhelmed with stat blocks.</p><p></p><p>On Kathor's Armor. I have a bug in my stat block maker program. need to fix that for equipment.</p><p></p><p>On the art. The Pub art was originally done by Sean McDonald and very little was done to change it - thus no alleyway changes.</p><p></p><p>The map on page 43 is unchanged from Sean's original work - never noticed the issue before.</p><p></p><p>How to run the Collapsing Ceiling</p><p>The 1d6 roll should be made at the beginning of the combat round to see if it will collapse. If it will, roll Initiative right then. The current initiative step is used to start a countdown to when the ceiling actually collapses. If the hazard's initiative is higher than anyone else's Initiative step, the ceiling will come down quickly and with little warning. If the roll is lower than anyone else's step, the ceiling groans and shifts visibly until its Initiative step. Any character acting in between the time of triggering and collapsing will be able to notice the collapsing timbers and judge where things will land. He should be able to avoid being attacked by it.</p></blockquote><p></p>
[QUOTE="merchantsteve, post: 4848786, member: 67578"] Stat blocks are funny things. so is artwork. The imp is an oversight and I would play him as fleeing the minute a combat starts. Let him use his Vanish power and go away. His stats were left out originally for GSL reasons and then time got away from us before they could be massaged into an acceptable form. The warhorse was a similar deal except that there are a TON of stat blocks for that encounter already. Not everyone would encounter Kathor, so the horse was dropped to keep everyone from being overwhelmed with stat blocks. On Kathor's Armor. I have a bug in my stat block maker program. need to fix that for equipment. On the art. The Pub art was originally done by Sean McDonald and very little was done to change it - thus no alleyway changes. The map on page 43 is unchanged from Sean's original work - never noticed the issue before. How to run the Collapsing Ceiling The 1d6 roll should be made at the beginning of the combat round to see if it will collapse. If it will, roll Initiative right then. The current initiative step is used to start a countdown to when the ceiling actually collapses. If the hazard's initiative is higher than anyone else's Initiative step, the ceiling will come down quickly and with little warning. If the roll is lower than anyone else's step, the ceiling groans and shifts visibly until its Initiative step. Any character acting in between the time of triggering and collapsing will be able to notice the collapsing timbers and judge where things will land. He should be able to avoid being attacked by it. [/QUOTE]
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Errata for WotBS #1
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