Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Errata for WotBS #1
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="merchantsteve" data-source="post: 4903661" data-attributes="member: 67578"><p>Other than that the check should be DC 12, I'm not sure where the issue is.</p><p></p><p>If the hero succeeds using his Insight skill in the challenge, he gets the sense that Shealis will consider giving them the case because learning its secrets helps the Shahalesti too. Depending on how you play skill challenges, you can give the player the information and he can roleplay it in a conversation, or you can just tell the player that his hero has this incredible flash of insight and tailors his argument around something that Shealis could accept.</p><p>The hero also gets a vibe that she will not respond to threats and intimidation and that using any Intimidation on her will fail. Of course, if they already used Intimidation on her, they already know that part.</p><p></p><p>Consider that a social skill challenge is run from the hero's perspective, but its resolution is from the target's point of view. The result may not be the hero's expectation, but will advance the story. The party wants to gain physical possession of the case, so the challenge is the heroes' attempt to secure it and their arguments fall along that line. Shealis has a duty to not do that, but will listen to the party as they try to wheedle it from her, and she sees a few intelligent nuggets in their arguments. In the end, she offers a bargain where both sides come out as winners --- She keeps the case, but Lyceum gets involved in its investigation.</p><p></p><p>Just because Shealis places conditions on having the case in Shahalesti control at the end does not mean that the Insight is invalid --- the hero thought that his argument was good and it was, just not in the way he thought. The check was just one of 8 that helped her understand that Lyceum may be helpful in deciphering the contents. That is the important part of this challenge.</p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">About the map to the hideout: </span>If the party wins without a fight, sometime during the aftermath of the challenge, Shealis goes to the kitchenette and offers a drink so they can talk more about the Ragesian threat and the party's adventures thus far (she is an ally at this point), and the map is just sitting there for anyone to examine (no DC needed. Shealis has dropped her guard). The hero can just glance at it and gain the information he needs to find the hideout's location without any roll. If the hero picks it up then roll a DC 12 Thievery to tuck it away before she turns around. If the scroll is taken, her anger may be a late discovery after the party has left (she discovers the map missing), or she can make a DC 20 Perception check while they are talking to notice that it is absent. She'll be angry at the heroes, but she has made a deal and won't break it. Remember that she is herself a spy and stealing stuff is something spies do. As long as she is convinced she is still winning, she will stick to her bargain.</p><p></p><p><span style="color: Yellow">Getting the case to Lyceum:</span> One way the case can be returned to Lyceum is through Shalosha. She can receive the case from Clathan while the heroes are running around in the Fire Forest and brings it to the council in Adventure 3 with a note from the wizard that says he thinks it is best to let Lyceum have it. He also mentions Shealis' thanks to the heroes for their help. Katrina will be impressed when the Shahalesti princess mentions the party in front of the council.</p></blockquote><p></p>
[QUOTE="merchantsteve, post: 4903661, member: 67578"] Other than that the check should be DC 12, I'm not sure where the issue is. If the hero succeeds using his Insight skill in the challenge, he gets the sense that Shealis will consider giving them the case because learning its secrets helps the Shahalesti too. Depending on how you play skill challenges, you can give the player the information and he can roleplay it in a conversation, or you can just tell the player that his hero has this incredible flash of insight and tailors his argument around something that Shealis could accept. The hero also gets a vibe that she will not respond to threats and intimidation and that using any Intimidation on her will fail. Of course, if they already used Intimidation on her, they already know that part. Consider that a social skill challenge is run from the hero's perspective, but its resolution is from the target's point of view. The result may not be the hero's expectation, but will advance the story. The party wants to gain physical possession of the case, so the challenge is the heroes' attempt to secure it and their arguments fall along that line. Shealis has a duty to not do that, but will listen to the party as they try to wheedle it from her, and she sees a few intelligent nuggets in their arguments. In the end, she offers a bargain where both sides come out as winners --- She keeps the case, but Lyceum gets involved in its investigation. Just because Shealis places conditions on having the case in Shahalesti control at the end does not mean that the Insight is invalid --- the hero thought that his argument was good and it was, just not in the way he thought. The check was just one of 8 that helped her understand that Lyceum may be helpful in deciphering the contents. That is the important part of this challenge. [COLOR=Yellow] About the map to the hideout: [/COLOR]If the party wins without a fight, sometime during the aftermath of the challenge, Shealis goes to the kitchenette and offers a drink so they can talk more about the Ragesian threat and the party's adventures thus far (she is an ally at this point), and the map is just sitting there for anyone to examine (no DC needed. Shealis has dropped her guard). The hero can just glance at it and gain the information he needs to find the hideout's location without any roll. If the hero picks it up then roll a DC 12 Thievery to tuck it away before she turns around. If the scroll is taken, her anger may be a late discovery after the party has left (she discovers the map missing), or she can make a DC 20 Perception check while they are talking to notice that it is absent. She'll be angry at the heroes, but she has made a deal and won't break it. Remember that she is herself a spy and stealing stuff is something spies do. As long as she is convinced she is still winning, she will stick to her bargain. [COLOR=Yellow]Getting the case to Lyceum:[/COLOR] One way the case can be returned to Lyceum is through Shalosha. She can receive the case from Clathan while the heroes are running around in the Fire Forest and brings it to the council in Adventure 3 with a note from the wizard that says he thinks it is best to let Lyceum have it. He also mentions Shealis' thanks to the heroes for their help. Katrina will be impressed when the Shahalesti princess mentions the party in front of the council. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Errata for WotBS #1
Top