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<blockquote data-quote="Morrus" data-source="post: 6198361" data-attributes="member: 1"><p>This thread is for SANTIAGO errata.</p><p></p><p><strong>Pathfinder Player's Guide</strong></p><p><strong></strong></p><p><strong></strong></p><ul> <li data-xf-list-type="ul">Note that there are references to psionic abilities scattered throughout. The Scion class was removed and will be appearing in a later product in the AP. Those references will apply to that class. </li> <li data-xf-list-type="ul">Pg. 1 - column three, bottom, should read <span style="color: #a52a2a">"Section Two includes game rules information and additions usable by player characters – including classes such as the Engineer, the Medic, and the Cyborg, along with equipment and software routines."</span> </li> <li data-xf-list-type="ul">Pg. 7 - Adrenaline racial quality. Benefit should read:<span style="color: #a52a2a"> "Like a Berserker (Barbarian) you can enter a rage for up to two rounds per day. If you take the Berserker archetype for the Barbarian class, these rounds stack."</span> </li> <li data-xf-list-type="ul">Pg. 7 - Crystalline racial quality. Benefit should read: <span style="color: #a52a2a">"You gain Energy Resistance 5 (fire, acid) but Vulnerability to Sonic attacks."</span> </li> <li data-xf-list-type="ul">Pg. 8 - Natural Weapon - the damage from the bite and claw attacks should be switched; the bite does 1d6 and the claws do 1d4. </li> <li data-xf-list-type="ul">Pg. 19 - The Gum Trick - remove the sentence "If the Engineer presses the button after rolling a critical threat, she confirms the critical hit automatically." </li> <li data-xf-list-type="ul">Pg. 22 - Medic. Remove the Flash of Genius feature. </li> <li data-xf-list-type="ul">Pg. 33 is missing a paragraph under Spells. This should read <span style="color: #a52a2a">"In the following tables, alternate class names are used for magical classes 'translated' into sci-fi equivalents. The Barrister, Cartographer, Engineer, Frontiersman, Naturalist, and Scientist are translations of Paladin, Bard, Cleric, Ranger, Druid, and Wizard/Sorcerer respectively."</span> </li> </ul></blockquote><p></p>
[QUOTE="Morrus, post: 6198361, member: 1"] This thread is for SANTIAGO errata. [B]Pathfinder Player's Guide [/B] [LIST] [*]Note that there are references to psionic abilities scattered throughout. The Scion class was removed and will be appearing in a later product in the AP. Those references will apply to that class. [*]Pg. 1 - column three, bottom, should read [COLOR=#a52a2a]"Section Two includes game rules information and additions usable by player characters – including classes such as the Engineer, the Medic, and the Cyborg, along with equipment and software routines."[/COLOR] [*]Pg. 7 - Adrenaline racial quality. Benefit should read:[COLOR=#a52a2a] "Like a Berserker (Barbarian) you can enter a rage for up to two rounds per day. If you take the Berserker archetype for the Barbarian class, these rounds stack."[/COLOR] [*]Pg. 7 - Crystalline racial quality. Benefit should read: [COLOR=#a52a2a]"You gain Energy Resistance 5 (fire, acid) but Vulnerability to Sonic attacks."[/COLOR] [*]Pg. 8 - Natural Weapon - the damage from the bite and claw attacks should be switched; the bite does 1d6 and the claws do 1d4. [*]Pg. 19 - The Gum Trick - remove the sentence "If the Engineer presses the button after rolling a critical threat, she confirms the critical hit automatically." [*]Pg. 22 - Medic. Remove the Flash of Genius feature. [*]Pg. 33 is missing a paragraph under Spells. This should read [COLOR=#a52a2a]"In the following tables, alternate class names are used for magical classes 'translated' into sci-fi equivalents. The Barrister, Cartographer, Engineer, Frontiersman, Naturalist, and Scientist are translations of Paladin, Bard, Cleric, Ranger, Druid, and Wizard/Sorcerer respectively."[/COLOR] [/LIST] [/QUOTE]
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