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Errata: What you don't know, won't hurt you?
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<blockquote data-quote="Korgoth" data-source="post: 4388476" data-attributes="member: 49613"><p>I don't think that all errata are created equal. It really depends on the way the game works mechanically.</p><p></p><p>Some games are very diffuse, almost like a gas. OD&D is that way... it's just a cloud of a few rather unrelated rules sytems and you make what you want out of it. 1E is denser, but there's still not a lot of interaction among various rules. </p><p></p><p>3E (and I supsect 4E) are at the opposite end of the spectrum: these are presented (and marketed) as well-oiled machines. We're even promised "high performance" from the ad copy. The problem with this is that when one thing doesn't work, that can make fifty other things not work.</p><p></p><p>Blade Cascade is a perfect example. It's unerrated form makes a whole bunch of builds, which are evidently a part of what the game is about (since there's so much difference between them) utterly irrelevant. Who wouldn't want to dish out 3,400 points of damage in a round? And who would want to purposefully choose a suboptimal build for a melee rogue or ranger when they have that build staring them in the face? It's just one example, of course.</p><p></p><p>Anyway, if I were to run 4E, I would absolutely use the errata. I will go so far as to say that it would be crazy not to. But for OD&D... I can't even tell what the errors are, or if there are any! The game is barely there so I don't have to worry about a loose widget accidentally falling off while I'm redlining and causing the whole machine to explode. OD&D is so indestructible that attacking it is like punching the wind.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4388476, member: 49613"] I don't think that all errata are created equal. It really depends on the way the game works mechanically. Some games are very diffuse, almost like a gas. OD&D is that way... it's just a cloud of a few rather unrelated rules sytems and you make what you want out of it. 1E is denser, but there's still not a lot of interaction among various rules. 3E (and I supsect 4E) are at the opposite end of the spectrum: these are presented (and marketed) as well-oiled machines. We're even promised "high performance" from the ad copy. The problem with this is that when one thing doesn't work, that can make fifty other things not work. Blade Cascade is a perfect example. It's unerrated form makes a whole bunch of builds, which are evidently a part of what the game is about (since there's so much difference between them) utterly irrelevant. Who wouldn't want to dish out 3,400 points of damage in a round? And who would want to purposefully choose a suboptimal build for a melee rogue or ranger when they have that build staring them in the face? It's just one example, of course. Anyway, if I were to run 4E, I would absolutely use the errata. I will go so far as to say that it would be crazy not to. But for OD&D... I can't even tell what the errors are, or if there are any! The game is barely there so I don't have to worry about a loose widget accidentally falling off while I'm redlining and causing the whole machine to explode. OD&D is so indestructible that attacking it is like punching the wind. [/QUOTE]
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