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Errata: What you don't know, won't hurt you?
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<blockquote data-quote="Jhaelen" data-source="post: 4388552" data-attributes="member: 46713"><p>This!</p><p>And this.</p><p></p><p>In my 2E campaign I've had tons of house-rules, many for flavour reasons and many because the system (imho) couldn't be played as written. I also had tons of time, though. I no longer do, so I prefer using errata instead.</p><p></p><p>I eventually grew fed up with playing the game because new material kept coming out which contradicted my house-rules. At a certain point you only have two choices: Stop buying stuff for your game or drop your house-rules.</p><p>Well, there's a third choice: Stop playing altogether, which in the end I did.</p><p></p><p>I'm still using house-rules if I perceive a potential problem myself for which no errata exist yet. I first try to get an opinion on the internet, though. If, at some later point, official errata fix the problem, 99% of the time, I'll replace my house-rule with the official version.</p><p></p><p>One BIG disadvantage of house-rules back in the times of 1E and 2E was that since everyone had created tons of them you couldn't just join another group and simply play with them. There were groups that did EVERYTHING different. Often people mixed different rpg systems and had adjusted the power levels, so they'd be more to their liking, i.e. changed them beyond recognition.</p><p></p><p>I was very glad when 3E arrived with it's promise of 'a rule for everything'. Well, we all know, how that turned out...</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4388552, member: 46713"] This! And this. In my 2E campaign I've had tons of house-rules, many for flavour reasons and many because the system (imho) couldn't be played as written. I also had tons of time, though. I no longer do, so I prefer using errata instead. I eventually grew fed up with playing the game because new material kept coming out which contradicted my house-rules. At a certain point you only have two choices: Stop buying stuff for your game or drop your house-rules. Well, there's a third choice: Stop playing altogether, which in the end I did. I'm still using house-rules if I perceive a potential problem myself for which no errata exist yet. I first try to get an opinion on the internet, though. If, at some later point, official errata fix the problem, 99% of the time, I'll replace my house-rule with the official version. One BIG disadvantage of house-rules back in the times of 1E and 2E was that since everyone had created tons of them you couldn't just join another group and simply play with them. There were groups that did EVERYTHING different. Often people mixed different rpg systems and had adjusted the power levels, so they'd be more to their liking, i.e. changed them beyond recognition. I was very glad when 3E arrived with it's promise of 'a rule for everything'. Well, we all know, how that turned out... [/QUOTE]
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