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Error on the Mummy Lord
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<blockquote data-quote="Greybar" data-source="post: 853397" data-attributes="member: 4938"><p>Gez,</p><p>Oh that just makes it more confusing (the TWF suggestion).</p><p>I just re-read the "Creature Overview" of the SRD with no luck on finding an offical clarification. I actually can't find anything about iterative attacks in the combat sections either, which is troubling from a my eyes vs. srd completeness point of view.</p><p></p><p>It sounds like I screwed this up in my game, which is fine, mistakes happen and all that. But I am very curious what I should have done.</p><p></p><p>So my player's character is Karrinkas - a <a href="http://home.attbi.com/~johndunk/haraiva/Articles/Races/karranas.html" target="_blank">Karranas</a> Ranger4/Monk2 for ECL of 8.</p><p></p><p>The normal natural attack is claw/claw. The full attack is claw/claw/bite-5 so to speak. Essentially the same as the Leopard in the SRD.</p><p></p><p>Now when he hit BAB +6 I let him get a secondary attack with his primary paw. Thus a full attack went to claw/claw/claw-5/bite-5. (Writing this out I'm starting to see the flaw, yes.)</p><p></p><p>Yes it is more complicated has he's gotten monk levels, as the incentive to use the "open paw" approach over his natural attack routine is pretty slender (d6 instead of d4 for damage, but no Weapon Finesse with open-paw while he does have Weapon Finesse with claw).</p><p></p><p>Let's say his BAB is +8. The suggestion is that he has two options:</p><p>Normal Attack: Claw +8 / Claw +8</p><p>Full Attack: Claw +8, Claw +8, Bite +3</p><p></p><p>Alternatively, he might pick up a weapon and become:</p><p>Normal Attack: Weapon +8</p><p>Full Attack: Weapon +8, Weapon +3</p><p></p><p>Or, through his Monk teachings:</p><p>Normal Attack: Open-Paw +8</p><p>Full Attack: Open-Paw +8, Open-Paw +5</p><p></p><p>Essentially the incentive to pick up the weapon or use open-paw will increase as his BAB increases.</p><p></p><p>Whew. Sound right?</p><p></p><p>John</p></blockquote><p></p>
[QUOTE="Greybar, post: 853397, member: 4938"] Gez, Oh that just makes it more confusing (the TWF suggestion). I just re-read the "Creature Overview" of the SRD with no luck on finding an offical clarification. I actually can't find anything about iterative attacks in the combat sections either, which is troubling from a my eyes vs. srd completeness point of view. It sounds like I screwed this up in my game, which is fine, mistakes happen and all that. But I am very curious what I should have done. So my player's character is Karrinkas - a [url=http://home.attbi.com/~johndunk/haraiva/Articles/Races/karranas.html]Karranas[/url] Ranger4/Monk2 for ECL of 8. The normal natural attack is claw/claw. The full attack is claw/claw/bite-5 so to speak. Essentially the same as the Leopard in the SRD. Now when he hit BAB +6 I let him get a secondary attack with his primary paw. Thus a full attack went to claw/claw/claw-5/bite-5. (Writing this out I'm starting to see the flaw, yes.) Yes it is more complicated has he's gotten monk levels, as the incentive to use the "open paw" approach over his natural attack routine is pretty slender (d6 instead of d4 for damage, but no Weapon Finesse with open-paw while he does have Weapon Finesse with claw). Let's say his BAB is +8. The suggestion is that he has two options: Normal Attack: Claw +8 / Claw +8 Full Attack: Claw +8, Claw +8, Bite +3 Alternatively, he might pick up a weapon and become: Normal Attack: Weapon +8 Full Attack: Weapon +8, Weapon +3 Or, through his Monk teachings: Normal Attack: Open-Paw +8 Full Attack: Open-Paw +8, Open-Paw +5 Essentially the incentive to pick up the weapon or use open-paw will increase as his BAB increases. Whew. Sound right? John [/QUOTE]
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