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*Pathfinder & Starfinder
Errors from previous editions which got repeated.
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<blockquote data-quote="-Avalon-" data-source="post: 4758959" data-attributes="member: 66363"><p>Have not really found any exact copy issues of past errors. In contrast, I have found that it is quite the opposite, literally.</p><p></p><p>Instead of having players with 12 attacks per round that do 100-200 per attack, and enemies that have almost no HP to stand against it.... We now have players with ONE attack per round usually, and they do about 20-50 per attack average... against enemies with dump trucks full of HP behind them.</p><p></p><p>End Result: Fights in 3rd became insane due to needing to throw enemies against players in such numbers or power that players were either grinding or dying. Now, it is insane because the game is set up to throw tons of minions and a few real enemies against players (which becomes a grind), or throw a larger number of bigger badder BBEG's (which can quickly lead to TPKs), or throw one REALLY BBEG against them, and it becomes a grindfest because the fight quickly dissolves into "I swing, hit, do 20, next" type rounds...</p><p></p><p>The pendulum was swung so far to the left in 3rd, that when they "fixed" the game, it swung to the opposite side in 4th. I am glad that they are starting to realize this, and the new classes do more damage per round, I think, than the ones in the original PHB. But that does little to fix the original classes, and in the end, I think we will see more people playing druids and invokers than wizards, warden instead of paladin, bard over warlord... Fighter is still good, cleric is still good, rogue is still good... but, every class in PHB2 seems well-built and all... </p><p></p><p>Some classes (mainly paladin) were underpowered in the orignal 3 books, and have yet to really see any loving. Wizard was a bit off, they gave them a section in one of the first dragon mags that fixed that. Hardly a month had gone by after swordmage (arguably an overpowered class) got some love (like they needed it)... Paladins have nothing new, and continue to be badly underpowered.</p><p></p><p>The only thing I guess I could say is the repeated error? Not fixing the older stuff, and instead coming out with new stuff to gloss over the issue. (IE weapon expertise to fix the gap in TH's and Defenses, or make new better classes so no one cares about the bad old ones, etc)</p></blockquote><p></p>
[QUOTE="-Avalon-, post: 4758959, member: 66363"] Have not really found any exact copy issues of past errors. In contrast, I have found that it is quite the opposite, literally. Instead of having players with 12 attacks per round that do 100-200 per attack, and enemies that have almost no HP to stand against it.... We now have players with ONE attack per round usually, and they do about 20-50 per attack average... against enemies with dump trucks full of HP behind them. End Result: Fights in 3rd became insane due to needing to throw enemies against players in such numbers or power that players were either grinding or dying. Now, it is insane because the game is set up to throw tons of minions and a few real enemies against players (which becomes a grind), or throw a larger number of bigger badder BBEG's (which can quickly lead to TPKs), or throw one REALLY BBEG against them, and it becomes a grindfest because the fight quickly dissolves into "I swing, hit, do 20, next" type rounds... The pendulum was swung so far to the left in 3rd, that when they "fixed" the game, it swung to the opposite side in 4th. I am glad that they are starting to realize this, and the new classes do more damage per round, I think, than the ones in the original PHB. But that does little to fix the original classes, and in the end, I think we will see more people playing druids and invokers than wizards, warden instead of paladin, bard over warlord... Fighter is still good, cleric is still good, rogue is still good... but, every class in PHB2 seems well-built and all... Some classes (mainly paladin) were underpowered in the orignal 3 books, and have yet to really see any loving. Wizard was a bit off, they gave them a section in one of the first dragon mags that fixed that. Hardly a month had gone by after swordmage (arguably an overpowered class) got some love (like they needed it)... Paladins have nothing new, and continue to be badly underpowered. The only thing I guess I could say is the repeated error? Not fixing the older stuff, and instead coming out with new stuff to gloss over the issue. (IE weapon expertise to fix the gap in TH's and Defenses, or make new better classes so no one cares about the bad old ones, etc) [/QUOTE]
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