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<blockquote data-quote="keterys" data-source="post: 4760250" data-attributes="member: 43019"><p>I'm pretty sure that's 3 different points <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>1) Combat too tactical</p><p>2) Combat too grindy</p><p>3) Power system too rigid and self-absorbed</p><p></p><p>On #1... umm, I heartily disagree. As it is, there are enough circumstances where it's not tactical enough for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> #2 does appear to be the case for some people, though it's very odd... in some group I see it and in other groups combat is over in 20-30 mins. I'd like to get a better feel for this, but there does seem to be some _serious_ disparities. #3 Self-absorbed?? That's a heck of a thing to say. Fwiw, I'd _hope_ that an encounter power is more effective than p42, since p42 is at-will.</p><p></p><p></p><p></p><p>That would only work for single target Reliable powers, fwiw... not that I'm not sure the game might be better with only single target Reliable powers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Agree - I think there are way too many bonus types and penalties shouldn't stack.</p><p></p><p>Though, really, +2 for CA, (it gets +2 for cover), I'm at -2 for that and +5 from my ally is... not _that_ crazy, I'd think. I mean, the cover and combat advantage I'd hope you aren't looking to get rid of... at which point it's not that many things to track.</p><p></p><p></p><p></p><p>Yeah, I'd cheerfully see the game flush them.</p><p></p><p></p><p></p><p>Paladins can have Charisma-based attacks? Warlords are Str-based, but a perfectly reasonable alternative might be something like Bard that has no need for Str at all... Rogues certainly have no need for weapon finesse... not sure what you're getting at here.</p></blockquote><p></p>
[QUOTE="keterys, post: 4760250, member: 43019"] I'm pretty sure that's 3 different points :) 1) Combat too tactical 2) Combat too grindy 3) Power system too rigid and self-absorbed On #1... umm, I heartily disagree. As it is, there are enough circumstances where it's not tactical enough for me ;) #2 does appear to be the case for some people, though it's very odd... in some group I see it and in other groups combat is over in 20-30 mins. I'd like to get a better feel for this, but there does seem to be some _serious_ disparities. #3 Self-absorbed?? That's a heck of a thing to say. Fwiw, I'd _hope_ that an encounter power is more effective than p42, since p42 is at-will. That would only work for single target Reliable powers, fwiw... not that I'm not sure the game might be better with only single target Reliable powers :) Agree - I think there are way too many bonus types and penalties shouldn't stack. Though, really, +2 for CA, (it gets +2 for cover), I'm at -2 for that and +5 from my ally is... not _that_ crazy, I'd think. I mean, the cover and combat advantage I'd hope you aren't looking to get rid of... at which point it's not that many things to track. Yeah, I'd cheerfully see the game flush them. Paladins can have Charisma-based attacks? Warlords are Str-based, but a perfectly reasonable alternative might be something like Bard that has no need for Str at all... Rogues certainly have no need for weapon finesse... not sure what you're getting at here. [/QUOTE]
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