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Escalating Conflict: a House Rule to curb the amount of death in D&D
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<blockquote data-quote="Li Shenron" data-source="post: 8448621" data-attributes="member: 1465"><p>I think it's an interesting system, worth elaborating further. </p><p></p><p>I'm not sure I'd like morale checks every round after reaching half HP, if that's the case. I'd prefer at least to limit them when being hit, although in many cases it might still mean every round.</p><p></p><p></p><p>The typical difficulty of morale checks is that failing them result in fleeing or surrendering at DM's choice, and players often don't like being told what their PC have to do.</p><p></p><p>To make it work for PCs, I would establish specific conditions, the most obvious of which is "frightened". It has a very different feeling being told "your PC is now frightened" versus "your PC flees/surrender". But being frightened means you will be ineffective and implicitly suggests that ending combat might be best.</p><p></p><p>Actually in 5e when frightened you can't even move towards the source of fright. If this is too much when the condition is not forced by magic, we can consider a new condition specific for having failed a morale check, "frightened" is just the first idea and the point is using a technical condition instead of a forced behaviour.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8448621, member: 1465"] I think it's an interesting system, worth elaborating further. I'm not sure I'd like morale checks every round after reaching half HP, if that's the case. I'd prefer at least to limit them when being hit, although in many cases it might still mean every round. The typical difficulty of morale checks is that failing them result in fleeing or surrendering at DM's choice, and players often don't like being told what their PC have to do. To make it work for PCs, I would establish specific conditions, the most obvious of which is "frightened". It has a very different feeling being told "your PC is now frightened" versus "your PC flees/surrender". But being frightened means you will be ineffective and implicitly suggests that ending combat might be best. Actually in 5e when frightened you can't even move towards the source of fright. If this is too much when the condition is not forced by magic, we can consider a new condition specific for having failed a morale check, "frightened" is just the first idea and the point is using a technical condition instead of a forced behaviour. [/QUOTE]
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Escalating Conflict: a House Rule to curb the amount of death in D&D
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