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Escalating Conflict: a House Rule to curb the amount of death in D&D
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<blockquote data-quote="Haiku Elvis" data-source="post: 8458093" data-attributes="member: 7032874"><p>I like it. It pushes combat into more of it being AN option not the option (a bit anyway). I also like the idea that enemies retreat and surrender instead of fighting to the last like fantasy terminators. Can you think of a way to reduce the moral role to a side of combat instead of individuals and have a follow up attrition role to see the number who run/surrender just to save roll traking a bit. </p><p></p><p>Although (sorry if I missed this in earlier posts) could there be a difference between fighting sentient enemies vs monsters in terms of combat vs deadly combat or can players choose to jump to the next level when they want to.</p><p>So if the party didn't really like the idea of killing all the bandits that foolishly attacked them they could just use the normal combat phase to fight them (but not going for the kill shot unless pushed into it) but if they encountered a bunch of ghouls they could jump to deadly combat and not feel bad for those goulish feelings.</p></blockquote><p></p>
[QUOTE="Haiku Elvis, post: 8458093, member: 7032874"] I like it. It pushes combat into more of it being AN option not the option (a bit anyway). I also like the idea that enemies retreat and surrender instead of fighting to the last like fantasy terminators. Can you think of a way to reduce the moral role to a side of combat instead of individuals and have a follow up attrition role to see the number who run/surrender just to save roll traking a bit. Although (sorry if I missed this in earlier posts) could there be a difference between fighting sentient enemies vs monsters in terms of combat vs deadly combat or can players choose to jump to the next level when they want to. So if the party didn't really like the idea of killing all the bandits that foolishly attacked them they could just use the normal combat phase to fight them (but not going for the kill shot unless pushed into it) but if they encountered a bunch of ghouls they could jump to deadly combat and not feel bad for those goulish feelings. [/QUOTE]
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Escalating Conflict: a House Rule to curb the amount of death in D&D
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