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General Tabletop Discussion
*Pathfinder & Starfinder
Escape from the hungry Troll - A small chase scene
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<blockquote data-quote="Noumenon" data-source="post: 5854171" data-attributes="member: 70102"><p>My DM had us chase a pickpocket this way. One of your characters is going to get stuck somewhere -- they won't have either of the skills trained, and they won't be able to roll to save their life. Versus a pickpocket, this just meant I was left behind and frustrated (My demon bloodline sorceress ended up eviscerating a horse because I just couldn't make it past the wagon in the middle of the street). I guess the answer is that if they don't make the skill roll, they still move the next round without a roll -- it just slows them down.</p><p></p><p>If any PC or the whole group gets caught, they'll die, right? That seems bad. Might work better if the group has something the troll wants that they can toss to the leader so that the troll will just pick up stragglers, shake them, and throw them aside. Edit: or perhaps the troll is searching for something they don't know about and none of them has. What is it? Plot hook!</p><p></p><p>You could put the different locations on different index cards and shuffle them. This allows you to reuse them for other chase scenes. And it lets you put down two index cards side by side to give the PCs a choice of which way to go. Which would allow the fleeter party members to lead the troll away.</p><p></p><p>Speaking of which, I've heard that chase scenes are better structured to make the PCs the active participants. Instead of "you spy an obstacle, you must avoid", they suggested making it "choose what kind of obstacle you want to create for your pursuer." Stretch a tripwire, climb a tree, duck behind a rock, swim a river.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 5854171, member: 70102"] My DM had us chase a pickpocket this way. One of your characters is going to get stuck somewhere -- they won't have either of the skills trained, and they won't be able to roll to save their life. Versus a pickpocket, this just meant I was left behind and frustrated (My demon bloodline sorceress ended up eviscerating a horse because I just couldn't make it past the wagon in the middle of the street). I guess the answer is that if they don't make the skill roll, they still move the next round without a roll -- it just slows them down. If any PC or the whole group gets caught, they'll die, right? That seems bad. Might work better if the group has something the troll wants that they can toss to the leader so that the troll will just pick up stragglers, shake them, and throw them aside. Edit: or perhaps the troll is searching for something they don't know about and none of them has. What is it? Plot hook! You could put the different locations on different index cards and shuffle them. This allows you to reuse them for other chase scenes. And it lets you put down two index cards side by side to give the PCs a choice of which way to go. Which would allow the fleeter party members to lead the troll away. Speaking of which, I've heard that chase scenes are better structured to make the PCs the active participants. Instead of "you spy an obstacle, you must avoid", they suggested making it "choose what kind of obstacle you want to create for your pursuer." Stretch a tripwire, climb a tree, duck behind a rock, swim a river. [/QUOTE]
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Escape from the hungry Troll - A small chase scene
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