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*Pathfinder & Starfinder
Escape from the hungry Troll - A small chase scene
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<blockquote data-quote="Kaisoku" data-source="post: 5854737" data-attributes="member: 58447"><p>Some thoughts...</p><p></p><p>- In this deadly of a situation, yes, I think making the chase checks simply a "going through the space quicker" a better option. Getting stuck on a square can mean death, and quick with this kind of level disparity.</p><p>Failing a square one round making it so you auto-pass the next round (basically failure = 2 rounds to move instead of 1) sounds good.</p><p>Note that this applies to the Troll too, so no lollygagging.</p><p></p><p>- An idea might be to have a special "floating" stage that kicks in when someone falls back enough to get caught by the Troll.</p><p>This gives that one extra "chase scene" type of option before being smacked by the Troll. Maybe have a larger list of options on this one, allowing many kinds of options to get back to a step ahead of the thing (attack roll to swipe at a grasping claw, sneak check to create a diversion, feint or escape artist to make the Troll run into a tree, spot a root to lure the Troll into tripping itself, etc). More likely a player has an appropriate bonus to a check.</p><p>Basically, a Troll's attack roll will nearly never miss a 1st level PC's AC, so this gives a better level appropriate "avoidance" check than a straight up attack roll. It also better represents the situation... this isn't combat, the PCs are trying to <em>avoid</em> combat, so their defense would be to distract and get away.</p><p></p><p>- Aid Another should be allowed to be more easily done here. Chase scenes let you run 3 squares if you spend a full round action. If instead you spend a full round action performing your check on a single square, it'd be nice to let a person grant a bonus to others attempting that same square this round.</p><p>This lets someone who's good at the check give a bonus to someone who might not be, without forcing them to waste the round completely (normally Aid Another is a standard action that would use up your turn to pass a check).</p><p>It's thematic too... the good climber makes it to the top of the hill first, and reaches back down to pull up a comrade or two.</p><p></p><p>- Remember that higher speed gives a bonus to checks (+2 per 10 feet higher than the baseline), and lower speed gives a penalty (-2 per 10 feet lower).</p><p>In this case, the Troll has 30' movement, so I'd use that as a the baseline. Sucks for any gnomes, halflings or dwarves.. but nice for Barbarians.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5854737, member: 58447"] Some thoughts... - In this deadly of a situation, yes, I think making the chase checks simply a "going through the space quicker" a better option. Getting stuck on a square can mean death, and quick with this kind of level disparity. Failing a square one round making it so you auto-pass the next round (basically failure = 2 rounds to move instead of 1) sounds good. Note that this applies to the Troll too, so no lollygagging. - An idea might be to have a special "floating" stage that kicks in when someone falls back enough to get caught by the Troll. This gives that one extra "chase scene" type of option before being smacked by the Troll. Maybe have a larger list of options on this one, allowing many kinds of options to get back to a step ahead of the thing (attack roll to swipe at a grasping claw, sneak check to create a diversion, feint or escape artist to make the Troll run into a tree, spot a root to lure the Troll into tripping itself, etc). More likely a player has an appropriate bonus to a check. Basically, a Troll's attack roll will nearly never miss a 1st level PC's AC, so this gives a better level appropriate "avoidance" check than a straight up attack roll. It also better represents the situation... this isn't combat, the PCs are trying to [I]avoid[/I] combat, so their defense would be to distract and get away. - Aid Another should be allowed to be more easily done here. Chase scenes let you run 3 squares if you spend a full round action. If instead you spend a full round action performing your check on a single square, it'd be nice to let a person grant a bonus to others attempting that same square this round. This lets someone who's good at the check give a bonus to someone who might not be, without forcing them to waste the round completely (normally Aid Another is a standard action that would use up your turn to pass a check). It's thematic too... the good climber makes it to the top of the hill first, and reaches back down to pull up a comrade or two. - Remember that higher speed gives a bonus to checks (+2 per 10 feet higher than the baseline), and lower speed gives a penalty (-2 per 10 feet lower). In this case, the Troll has 30' movement, so I'd use that as a the baseline. Sucks for any gnomes, halflings or dwarves.. but nice for Barbarians. [/QUOTE]
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Escape from the hungry Troll - A small chase scene
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