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Escape the Underdark, Fear the Madness, and get Out of the Abyss - IC
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<blockquote data-quote="jmucchiello" data-source="post: 7302446" data-attributes="member: 813"><p>[ooc]Twice? That refers to getting past both break points or twice, once for each hinge. I'm hoping only one hinge is necessary since I don't think I want the door falling over.</p><p></p><p>Thia also has no bonuses to strength so dc 14 is going to be interesting.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=190094" target="_blank">Thia; two attempts at the hinge: 2D20.HIGH(1) = [7, 18] = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=190094" target="_blank">2D20.HIGH(1) = [6, 19] = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=190094" target="_blank"></a>[/ooc]</p><p>Thia tries not to pay attention to Atallia as she distracts the guard. The pin rises from the hinge with ease and Thia thinks nothing can go wrong until she hears the distinct twang of an arrow being fired. She looks over at Atallia in fear but sees the arrow land outside the cell. Sweating now, Thia continues to pry at the hinge's pin when it comes free in her hand. Thia pushes at the lower edge of the door and with a soft scraping sound, the cell door is released from the lower hinge. She looks around to see how far she can push it without anyone on the bridge noticing the sway in the door. She whispers to Atallia, "Has the guard moved back to the guard house?"</p><p></p><p>[ooc]if she answers in the affirmative, and assuming that if she crawls out of the door down low she cannot be seen from the guard house. From the map you hand drew, it looks like there's a low wall on the northeast end of the platform where the cell is situated. But now I've just seen the map you posted in RG and I'm less confident about this plan. There's no real cover outside the cell. Based on the new maps I'll make a stealth check:</p><p>Stealth Check:<a href="http://roll.coyotecode.net/lookup.php?rollid=190097" target="_blank">_: 1D20+7 = [18]+7 = 25</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=190097" target="_blank"></a>[/ooc]</p><p>Thia wiggles her way through the opening and crawls slightly down the stairs toward the yugoloth's lair (not too close, just out of sight of the guard). She casts true strike to see if she is out of range of the spell suppression effect.</p><p></p><p>[ooc]and if I've gone too far with this, I'll sadly edit it.[/ooc]</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7302446, member: 813"] [ooc]Twice? That refers to getting past both break points or twice, once for each hinge. I'm hoping only one hinge is necessary since I don't think I want the door falling over. Thia also has no bonuses to strength so dc 14 is going to be interesting. [url=http://roll.coyotecode.net/lookup.php?rollid=190094]Thia; two attempts at the hinge: 2D20.HIGH(1) = [7, 18] = 18 2D20.HIGH(1) = [6, 19] = 19 [/url][/ooc] Thia tries not to pay attention to Atallia as she distracts the guard. The pin rises from the hinge with ease and Thia thinks nothing can go wrong until she hears the distinct twang of an arrow being fired. She looks over at Atallia in fear but sees the arrow land outside the cell. Sweating now, Thia continues to pry at the hinge's pin when it comes free in her hand. Thia pushes at the lower edge of the door and with a soft scraping sound, the cell door is released from the lower hinge. She looks around to see how far she can push it without anyone on the bridge noticing the sway in the door. She whispers to Atallia, "Has the guard moved back to the guard house?" [ooc]if she answers in the affirmative, and assuming that if she crawls out of the door down low she cannot be seen from the guard house. From the map you hand drew, it looks like there's a low wall on the northeast end of the platform where the cell is situated. But now I've just seen the map you posted in RG and I'm less confident about this plan. There's no real cover outside the cell. Based on the new maps I'll make a stealth check: Stealth Check:[url=http://roll.coyotecode.net/lookup.php?rollid=190097]_: 1D20+7 = [18]+7 = 25 [/url][/ooc] Thia wiggles her way through the opening and crawls slightly down the stairs toward the yugoloth's lair (not too close, just out of sight of the guard). She casts true strike to see if she is out of range of the spell suppression effect. [ooc]and if I've gone too far with this, I'll sadly edit it.[/ooc] [/QUOTE]
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