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Escape the Underdark, Fear the Madness, and get Out of the Abyss - IC
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<blockquote data-quote="EarlyBird" data-source="post: 7448178" data-attributes="member: 6899077"><p>[ooc]</p><p><strong>Day 5</strong></p><p><strong>Drow Pursuit:</strong> 2 (0 = you lost them, 5 = they caught up to you)</p><p><strong>Food/Water Reserves:</strong> Need 10lbs/10gallons per day</p><p>- food 12lbs</p><p>- water 12 gallons</p><p><strong>Starvation:</strong> been on 1/2 rations 1 day[/ooc]</p><p></p><p>Putting the drow patrol and the hooked horrors behind them the group wakes to another day of darkness and walking. The caverns seem to change very little to most of you as you travel, but Kildrak and Buppido reassure everyone that the group is not walking in circles. The day has an bit more climbing to it than the ones before, and you take courage that up is the way you wish to go.</p><p></p><p>[ooc]</p><p><strong>Day 6</strong></p><p><strong>Drow Pursuit:</strong> 2 (0 = you lost them, 5 = they caught up to you)</p><p><strong>Food/Water Reserves:</strong> Need 10lbs/10gallons per day</p><p>- food 7lbs</p><p>- water 7 gallons</p><p><strong>Starvation:</strong> been on 1/2 rations 2 days[/ooc]</p><p></p><p>The day is met with just as much walking, climbing, and darkness, but a bit of luck finally drops into your lap. The group finds an area of worked stone, where the tunnel was widened. Buppido excitedly searches the area, until he finds the rune marks left by duregar traders. He sighs as he notices the old carved out stone.</p><p></p><p>[ATTACH]98620[/ATTACH]<span style="color: #4B0082"> "This route hasn't been used in a long time. You can tell by the way the runes have faded. Traders would re-crave them as they used the passage. It is hard to see, but I believe it says two days from Darklake."</span> He frowns and rubs at the carving.<span style="color: #4B0082"> "But what side of Darklake I can not make out."</span></p><p></p><p>[sblock=OOC]</p><p>So back to foraging, guiding, and all those other rolls. Just add them into your post as we RP a bit.</p><p>Grudach: needs two navigation rolls w/advantage as he and Derendil scout the path. <strong>Wisdom(Survival)</strong></p><p>Atallia: needs two perception rolls - as she is rear guard with Ront</p><p></p><p>Finn is aiding Stool</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=208331" target="_blank">finds 7 lbs</a> in two days</p><p>Thia is aiding Eldeth</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=208332" target="_blank">finds 4lbs</a> in two days</p><p>Kildrak: auto finds 12 lbs of food/water in two days </p><p>[/sblock]</p><p></p><p>[ooc]Need everyone to roll INT checks for what they know about Darklake. And then you can decide as a group to go there or try and go around.</p><p></p><p>Kildrak will have advantage on this check.[/ooc]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7448178, member: 6899077"] [ooc] [B]Day 5[/B] [B]Drow Pursuit:[/B] 2 (0 = you lost them, 5 = they caught up to you) [B]Food/Water Reserves:[/B] Need 10lbs/10gallons per day - food 12lbs - water 12 gallons [B]Starvation:[/B] been on 1/2 rations 1 day[/ooc] Putting the drow patrol and the hooked horrors behind them the group wakes to another day of darkness and walking. The caverns seem to change very little to most of you as you travel, but Kildrak and Buppido reassure everyone that the group is not walking in circles. The day has an bit more climbing to it than the ones before, and you take courage that up is the way you wish to go. [ooc] [B]Day 6[/B] [B]Drow Pursuit:[/B] 2 (0 = you lost them, 5 = they caught up to you) [B]Food/Water Reserves:[/B] Need 10lbs/10gallons per day - food 7lbs - water 7 gallons [B]Starvation:[/B] been on 1/2 rations 2 days[/ooc] The day is met with just as much walking, climbing, and darkness, but a bit of luck finally drops into your lap. The group finds an area of worked stone, where the tunnel was widened. Buppido excitedly searches the area, until he finds the rune marks left by duregar traders. He sighs as he notices the old carved out stone. [ATTACH=CONFIG]98620._xfImport[/ATTACH][COLOR="#4B0082"] "This route hasn't been used in a long time. You can tell by the way the runes have faded. Traders would re-crave them as they used the passage. It is hard to see, but I believe it says two days from Darklake."[/COLOR] He frowns and rubs at the carving.[COLOR="#4B0082"] "But what side of Darklake I can not make out."[/COLOR] [sblock=OOC] So back to foraging, guiding, and all those other rolls. Just add them into your post as we RP a bit. Grudach: needs two navigation rolls w/advantage as he and Derendil scout the path. [B]Wisdom(Survival)[/B] Atallia: needs two perception rolls - as she is rear guard with Ront Finn is aiding Stool [url=http://roll.coyotecode.net/lookup.php?rollid=208331]finds 7 lbs[/url] in two days Thia is aiding Eldeth [url=http://roll.coyotecode.net/lookup.php?rollid=208332]finds 4lbs[/url] in two days Kildrak: auto finds 12 lbs of food/water in two days [/sblock] [ooc]Need everyone to roll INT checks for what they know about Darklake. And then you can decide as a group to go there or try and go around. Kildrak will have advantage on this check.[/ooc] [/QUOTE]
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