Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Escaping from combat, or keeping villains alive
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nonlethal Force" data-source="post: 2934600" data-attributes="member: 35788"><p>Well, you could make the BBEG larger than life and more powerful than the PCs so that they have to run from him a couple of times before being powerful enough to take him down. That will make them cautious.</p><p></p><p>If its only a 2-3 session game, load up the npcs with nice magical equipment like boots of teleportation or give them ranks in UMD and give them a wand of DImension Door or stuff like that. That make retreating easy.</p><p></p><p>Or, you could have a long chat with them about the fact that maybe being "good" implies a respect for all life and not just their own. So if they are being "good" then killing is bad. I often play many of my characters with the mentality tat killing anything except to use as food is evil, thus my groups tend to take a bunch of prisoners. The nice thing about this is the majority stay locked up, but a few escape or get "busted out of jail" by their underlings. That way they don't have to run to stay alive. [Caution. Don't use this tactic often at all or the PCs will lose faith in the jail system!]</p><p></p><p>Have PCs that use magical means of battlefield control. Obscurring Mist is a great spell at almost any level - especially inside where there is no wind! Things like Obscuring Mist followed by a Dimensior Door or Teleportation allow for virtually untracable retreats.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2934600, member: 35788"] Well, you could make the BBEG larger than life and more powerful than the PCs so that they have to run from him a couple of times before being powerful enough to take him down. That will make them cautious. If its only a 2-3 session game, load up the npcs with nice magical equipment like boots of teleportation or give them ranks in UMD and give them a wand of DImension Door or stuff like that. That make retreating easy. Or, you could have a long chat with them about the fact that maybe being "good" implies a respect for all life and not just their own. So if they are being "good" then killing is bad. I often play many of my characters with the mentality tat killing anything except to use as food is evil, thus my groups tend to take a bunch of prisoners. The nice thing about this is the majority stay locked up, but a few escape or get "busted out of jail" by their underlings. That way they don't have to run to stay alive. [Caution. Don't use this tactic often at all or the PCs will lose faith in the jail system!] Have PCs that use magical means of battlefield control. Obscurring Mist is a great spell at almost any level - especially inside where there is no wind! Things like Obscuring Mist followed by a Dimensior Door or Teleportation allow for virtually untracable retreats. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Escaping from combat, or keeping villains alive
Top