Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Escaping from combat, or keeping villains alive
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Agent Oracle" data-source="post: 2935310" data-attributes="member: 40076"><p>My last campaign featured an end-battle in a small tower room. there were two exits, one lead to a balcony (and the exterior spiral stairway up) and the other lead to the interior (and a stairway down.)</p><p></p><p>The BBEG was a pretty powerful sorcerer with magic item that made him even more powerful (a ring of counterspell, preset for the party sorcerer's favorite offensive spell). The room was small and cramped, and the party was fighting the BBEG and one of his leutenants at the same time. The party couldn't get into any kind of tactical positioning at any time during the fight, but still managed to beat up the BBEG pretty badly (and his leutenant) So, as a final action, I had the BBEG (realizing he was near death) pull a "emergency escape" plan out of his hiney. He shot a flaming arrow (the spell) into an oil trough, then, he turned and fled through the inside door. The Leutenant, seeing what happened, turned and sprinted for the outside door, (drawing, and taking 2 attacks of opportunity in the process, he still survived). THe players took a round realizing that the oil trough was actually a kind of tributary that ran throughout the castle, and was burning out of countrol. They thought "we could chase the BBEG down the inside of the tower, and probably get whacked by the exloding castle, or we could chase the leutenant down the outside of the building...</p><p></p><p>They gave chase to the leutenant. he had a good lead on them, so he turned to taunt and yelled "You can either stop me, or save the girl"... refering to the hostage they had (kind of) forgotten in the tower... then the fighter let loose a bolt from his crossbow... Critical hit. maximum damage. I rolled a reflex check for the Leutenant (taking damage on a narrow stairway no handrails, it might not be rules standard, but it was part of that area)... he critically failed, and fell... about 70 feet to the ground.</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 2935310, member: 40076"] My last campaign featured an end-battle in a small tower room. there were two exits, one lead to a balcony (and the exterior spiral stairway up) and the other lead to the interior (and a stairway down.) The BBEG was a pretty powerful sorcerer with magic item that made him even more powerful (a ring of counterspell, preset for the party sorcerer's favorite offensive spell). The room was small and cramped, and the party was fighting the BBEG and one of his leutenants at the same time. The party couldn't get into any kind of tactical positioning at any time during the fight, but still managed to beat up the BBEG pretty badly (and his leutenant) So, as a final action, I had the BBEG (realizing he was near death) pull a "emergency escape" plan out of his hiney. He shot a flaming arrow (the spell) into an oil trough, then, he turned and fled through the inside door. The Leutenant, seeing what happened, turned and sprinted for the outside door, (drawing, and taking 2 attacks of opportunity in the process, he still survived). THe players took a round realizing that the oil trough was actually a kind of tributary that ran throughout the castle, and was burning out of countrol. They thought "we could chase the BBEG down the inside of the tower, and probably get whacked by the exloding castle, or we could chase the leutenant down the outside of the building... They gave chase to the leutenant. he had a good lead on them, so he turned to taunt and yelled "You can either stop me, or save the girl"... refering to the hostage they had (kind of) forgotten in the tower... then the fighter let loose a bolt from his crossbow... Critical hit. maximum damage. I rolled a reflex check for the Leutenant (taking damage on a narrow stairway no handrails, it might not be rules standard, but it was part of that area)... he critically failed, and fell... about 70 feet to the ground. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Escaping from combat, or keeping villains alive
Top