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Escaping the Labyrinth - A combat oriented Adventure
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<blockquote data-quote="kinem" data-source="post: 4207268" data-attributes="member: 24234"><p>[sblock=Carl Simic, halfling warlock]Carl Simic, male halfling warlock 12, CN, 70,000 xp</p><p></p><p>Str 11 (+0)</p><p>Dex 22 (+6)</p><p>Con 14 (+2)</p><p>Int 12 (+1)</p><p>Wis 8 (-1)</p><p>Cha 18 (+4)</p><p></p><p>HD 12d6+24 (71 <a href="http://invisiblecastle.com/roller/view/1589047/" target="_blank">hp</a>), move 20', fly 20' (good), BAB +9, grapple +5</p><p>AC 33 (+1 size, +8 armor, +6 shield, +6 dex, +2 deflection) (touch 19, ff 21)</p><p>Saves Fort +10, Reflex +14, Will +12 (+14 vs. fear); (typically use DooL for Fort +14)</p><p></p><p>attacks</p><p>dagger +17/+12 melee (1d3 + 1 + 1d6 fire + 1d6 shock, crit 19/x2)</p><p></p><p>dagger w/hideous blow +17 melee (1d3 + 1 + 1d6 fire + 1d6 shock + Eldritch Blast)</p><p></p><p>Eldritch blast +16 ranged touch (60' range, 8d6 + Beshadowed or Vitriolic Blast)</p><p></p><p>Mortalbane: 5/day, +2d6 vs living non-outsiders, else half damage</p><p>Empower SLA: 3/day, +4d6</p><p>Quicken SLA: 3/day</p><p></p><p>warlock: Eldritch Blast 6d6, DR 3/cold iron, Energy Resistance 5 (fire, acid), Detect Magic at will, Decieve Item (can take 10 on UMD), Fiendish Resiliance 1 (fast healing 1 for 20 rounds, 1/day as a free action), Imbue Item (for item creation)</p><p></p><p>invocations: 3 least, 3 lesser, 1 greater</p><p>least: Hideous Blow, See the Unseen (darkvision 60, see invisible), Dark One's Own Luck</p><p>lesser: Fell Flight, Beshadowed Blast (blind for 1 round, Fort DC 22 negates), Walk Unseen (become invisible)</p><p>greater: Vitriolic Blast (acid damage, no SR, +2d6 acid damage for each of next 2 rounds)</p><p></p><p>Feats: Ability Focus (Eldritch Blast), Mortalbane (BoVD), Weapon Finesse, Empower Spell-like Ability (Eldritch Blast), Quicken Spell-like Ability (Eldritch Blast)</p><p></p><p>skills: 45 pts</p><p>The warlock's class skills are Jump (Str), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Knowledge (planes) (Int), Spellcraft (Int), Profession (Wis), Sense Motive (Wis), Bluff (Cha), Disguise (Cha), Inimidate (Cha), and Use Magic Device (Cha).</p><p></p><p>skills (ranks/total): Bluff 15/19, Climb 0/2, Concentration 15/17, Use Magic Device 15/19, Hide 0/12, Jump 0/2, Move Silently 0/10, Spot 0/-1, Listen 0/+1, Search 0/1</p><p></p><p>languages: Common, Halfling, Orc</p><p></p><p>equipment:</p><p>greater chasuble of fell power (body, +2d6 blast, 18k)</p><p>+5 mithral buckler (no acp or %ASF, +6 AC, 26,165 gp)</p><p>+2 ring of protection (8k)</p><p>+4 mithral chain shirt (17,250 gp)</p><p>cloak of resistance +3 (9k)</p><p></p><p>wands of cure light wounds (2, 1.5 k)</p><p>potion of remove disease (750 gp)</p><p>potion of barkskin +2 (300 gp)</p><p>potion of cat's grace (300 gp)</p><p>potion of bear's endurance (300 gp)</p><p>potion of protection from evil (50 gp)</p><p></p><p>+1 flaming shocking small dagger (18302 gp)</p><p></p><p>MW thieves' tools (100 gp)</p><p>mirror, small steel (10 gp)</p><p>waterskin (1 gp)</p><p>trail rations (x6, 3 gp)</p><p>backpack (2 gp)</p><p>antitoxin (50 gp)</p><p>rope, silk 50' (10 gp)</p><p>lantern, bull's-eye (12 gp)</p><p>oil, 10 flasks (1 gp)</p><p>bedroll (0.1 gp)</p><p>blanket, winter (0.5 gp)</p><p>sacks, empty (x4, 0.4 gp)</p><p>68 gp</p><p></p><p>total 100,000 gp[/sblock]</p><p></p><p>I never made a warlock before, so I decided to try making a full one.</p><p></p><p>Technically you can't use a chasuble of fell power when wearing armor, since it occupies a Body slot as does armor. However, I assumed Jemal would allow it.</p></blockquote><p></p>
[QUOTE="kinem, post: 4207268, member: 24234"] [sblock=Carl Simic, halfling warlock]Carl Simic, male halfling warlock 12, CN, 70,000 xp Str 11 (+0) Dex 22 (+6) Con 14 (+2) Int 12 (+1) Wis 8 (-1) Cha 18 (+4) HD 12d6+24 (71 [URL=http://invisiblecastle.com/roller/view/1589047/]hp[/URL]), move 20', fly 20' (good), BAB +9, grapple +5 AC 33 (+1 size, +8 armor, +6 shield, +6 dex, +2 deflection) (touch 19, ff 21) Saves Fort +10, Reflex +14, Will +12 (+14 vs. fear); (typically use DooL for Fort +14) attacks dagger +17/+12 melee (1d3 + 1 + 1d6 fire + 1d6 shock, crit 19/x2) dagger w/hideous blow +17 melee (1d3 + 1 + 1d6 fire + 1d6 shock + Eldritch Blast) Eldritch blast +16 ranged touch (60' range, 8d6 + Beshadowed or Vitriolic Blast) Mortalbane: 5/day, +2d6 vs living non-outsiders, else half damage Empower SLA: 3/day, +4d6 Quicken SLA: 3/day warlock: Eldritch Blast 6d6, DR 3/cold iron, Energy Resistance 5 (fire, acid), Detect Magic at will, Decieve Item (can take 10 on UMD), Fiendish Resiliance 1 (fast healing 1 for 20 rounds, 1/day as a free action), Imbue Item (for item creation) invocations: 3 least, 3 lesser, 1 greater least: Hideous Blow, See the Unseen (darkvision 60, see invisible), Dark One's Own Luck lesser: Fell Flight, Beshadowed Blast (blind for 1 round, Fort DC 22 negates), Walk Unseen (become invisible) greater: Vitriolic Blast (acid damage, no SR, +2d6 acid damage for each of next 2 rounds) Feats: Ability Focus (Eldritch Blast), Mortalbane (BoVD), Weapon Finesse, Empower Spell-like Ability (Eldritch Blast), Quicken Spell-like Ability (Eldritch Blast) skills: 45 pts The warlock's class skills are Jump (Str), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Knowledge (planes) (Int), Spellcraft (Int), Profession (Wis), Sense Motive (Wis), Bluff (Cha), Disguise (Cha), Inimidate (Cha), and Use Magic Device (Cha). skills (ranks/total): Bluff 15/19, Climb 0/2, Concentration 15/17, Use Magic Device 15/19, Hide 0/12, Jump 0/2, Move Silently 0/10, Spot 0/-1, Listen 0/+1, Search 0/1 languages: Common, Halfling, Orc equipment: greater chasuble of fell power (body, +2d6 blast, 18k) +5 mithral buckler (no acp or %ASF, +6 AC, 26,165 gp) +2 ring of protection (8k) +4 mithral chain shirt (17,250 gp) cloak of resistance +3 (9k) wands of cure light wounds (2, 1.5 k) potion of remove disease (750 gp) potion of barkskin +2 (300 gp) potion of cat's grace (300 gp) potion of bear's endurance (300 gp) potion of protection from evil (50 gp) +1 flaming shocking small dagger (18302 gp) MW thieves' tools (100 gp) mirror, small steel (10 gp) waterskin (1 gp) trail rations (x6, 3 gp) backpack (2 gp) antitoxin (50 gp) rope, silk 50' (10 gp) lantern, bull's-eye (12 gp) oil, 10 flasks (1 gp) bedroll (0.1 gp) blanket, winter (0.5 gp) sacks, empty (x4, 0.4 gp) 68 gp total 100,000 gp[/sblock] I never made a warlock before, so I decided to try making a full one. Technically you can't use a chasuble of fell power when wearing armor, since it occupies a Body slot as does armor. However, I assumed Jemal would allow it. [/QUOTE]
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