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Escaping the Labyrinth - A combat oriented Adventure
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<blockquote data-quote="Ruined" data-source="post: 4207445" data-attributes="member: 113"><p>Wow, I forgot how tricky it can be to create higher level characters. Anyways...</p><p></p><p>[sblock]</p><p><strong>Takk</strong> CR 11 (12) </p><p>Male Aasimar Fighter 1/Monk 10</p><p>LN Medium humanoid</p><p><strong>Init</strong> +4; <strong>Senses</strong> Listen +8, Spot +12; Darkvision 60ft.</p><p><strong>Defenses:</strong> Resistance Acid 5, Cold 5, Electricity 5</p><p><strong>Languages</strong> Celestial, Common, Dwarven</p><p>--------------------------------------------------------------------------------</p><p><strong>AC</strong> 22, touch 22, flat-footed 16 [10 + 4(Dex) + 3(Wis) + 2 (Monk) +1 (Belt) + 2 (Gloves)]</p><p><strong>hp</strong> 96 (11 HD) [8 (aasimar) + 3 (fighter) + 49 (monk) + 36 (con) ]</p><p> Fighter level: <a href="http://invisiblecastle.com/roller/view/1589053/" target="_blank">http://invisiblecastle.com/roller/view/1589053/</a></p><p> Monk levels: <a href="http://invisiblecastle.com/roller/view/1589043/" target="_blank">http://invisiblecastle.com/roller/view/1589043/</a></p><p>Fort +12, Ref +11, Will +10</p><p>--------------------------------------------------------------------------------</p><p><strong>Speed</strong> 60 ft. (12 squares)</p><p><strong>Melee:</strong> +2 Ki Focus Spiked Chain +16/+11 (2d4+5 /x2) Reach 10 ft. Lawful</p><p> +1 Thundering Quarterstaff +7/+2 (1d6+3 /x2) + (1d8 sonic)</p><p> +1 Thundering Quarterstaff (flurry) +7/+7/+2 (1d6+3 /x2) +(1d8 sonic)</p><p> Unarmed +14/+9 (2d6+2) Magic, Lawful.</p><p> Unarmed (Flurry) +14/+14/+9 (2d6+2) Magic, Lawful</p><p><strong>Base Atk</strong> +8; Grp +14</p><p><strong>Atk Options:</strong> Combat Reflexes, Improved Trip, Improved Grapple, Stunning Fist (DC 18, 10/day)</p><p>Special Actions: Slow Fall 50ft.</p><p></p><p>--------------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 14, Dex 19 (23), Con 16, Int 13, Wis 16, Cha 15</p><p><strong>SQ</strong> AC Bonus (Monk), Darkvision 60ft., Daylight (1/day), Fast Move (Monk), Improved Evasion, Improved Unarmed Damage, Ki Strike (Magic, Lawful), Martial Weapons Proficiency, Purity of Body, Slow Fall 50ft., Still Mind, Wholeness of Body, Resistance Acid, Cold, Electricity 5</p><p></p><p><strong>Feats:</strong> Armor Proficiency (All), Combat Reflexes, Exotic Weapon Proficiency (Spiked Chain), Fists of Iron, Flying Kick, Improved Grapple, Improved Trip, Improved Unarmed Strike, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency (Monk wpns), Stunning Fist, Weapon Finesse</p><p></p><p><strong>Skills:</strong> Appraise +1, Balance +11(13), Bluff +2, Climb +6, Concentration +5, Craft +1, Craft (Stonemasonry) +4, Diplomacy +8, Disguise +2, Escape Artist +7(9), Forgery +1, Gather Information +2, Handle Animal +4, Heal +4, Hide +6, Intimidate +2, Jump +20, Listen +8, Move Silently +5(7), Perform +2, Ride +4, Search +1, Sense Motive +8, Spot +12, Survival +3, Swim +4, Tumble +17(19), Use Rope +4</p><p></p><p><strong>Equipment: </strong></p><p>+2 Spiked Chain, <em>ki focus</em> 18,000</p><p>+1 Quarterstaff, <em>thundering</em> 8,600</p><p>Monk's Belt 13,000</p><p>Ring of Freedom of Movement 40,000</p><p>Gloves of Dexterity +4 16,000</p><p>Potion - Cure Serious x3 2,250</p><p>Potion - Invisibility 300</p><p>Potion - Fly 750</p><p></p><p>Monk's Outfit 5</p><p>Trail Rations (6 days) 3</p><p>Waterskin 1</p><p>Backpack 2</p><p>Rope, Silk 10</p><p>Shuriken (10) 2</p><p></p><p></p><p>Total 99,246 gp</p><p>[/sblock]</p><p></p><p></p><p>I'll clean up the post some tomorrow, to show where skill points were spent, feats, etc. Plus I'll be working on name and background details. Hopefully the hit point roll is clear. I wasn't thinking about the racial level being maxed instead of first class lvl (fighter). Please let me know if you spot any problems.</p></blockquote><p></p>
[QUOTE="Ruined, post: 4207445, member: 113"] Wow, I forgot how tricky it can be to create higher level characters. Anyways... [sblock] [b]Takk[/b] CR 11 (12) Male Aasimar Fighter 1/Monk 10 LN Medium humanoid [b]Init[/b] +4; [b]Senses[/b] Listen +8, Spot +12; Darkvision 60ft. [b]Defenses:[/b] Resistance Acid 5, Cold 5, Electricity 5 [b]Languages[/b] Celestial, Common, Dwarven -------------------------------------------------------------------------------- [b]AC[/b] 22, touch 22, flat-footed 16 [10 + 4(Dex) + 3(Wis) + 2 (Monk) +1 (Belt) + 2 (Gloves)] [b]hp[/b] 96 (11 HD) [8 (aasimar) + 3 (fighter) + 49 (monk) + 36 (con) ] Fighter level: [url]http://invisiblecastle.com/roller/view/1589053/[/url] Monk levels: [url]http://invisiblecastle.com/roller/view/1589043/[/url] Fort +12, Ref +11, Will +10 -------------------------------------------------------------------------------- [b]Speed[/b] 60 ft. (12 squares) [b]Melee:[/b] +2 Ki Focus Spiked Chain +16/+11 (2d4+5 /x2) Reach 10 ft. Lawful +1 Thundering Quarterstaff +7/+2 (1d6+3 /x2) + (1d8 sonic) +1 Thundering Quarterstaff (flurry) +7/+7/+2 (1d6+3 /x2) +(1d8 sonic) Unarmed +14/+9 (2d6+2) Magic, Lawful. Unarmed (Flurry) +14/+14/+9 (2d6+2) Magic, Lawful [b]Base Atk[/b] +8; Grp +14 [b]Atk Options:[/b] Combat Reflexes, Improved Trip, Improved Grapple, Stunning Fist (DC 18, 10/day) Special Actions: Slow Fall 50ft. -------------------------------------------------------------------------------- [b]Abilities[/b] Str 14, Dex 19 (23), Con 16, Int 13, Wis 16, Cha 15 [b]SQ[/b] AC Bonus (Monk), Darkvision 60ft., Daylight (1/day), Fast Move (Monk), Improved Evasion, Improved Unarmed Damage, Ki Strike (Magic, Lawful), Martial Weapons Proficiency, Purity of Body, Slow Fall 50ft., Still Mind, Wholeness of Body, Resistance Acid, Cold, Electricity 5 [b]Feats:[/b] Armor Proficiency (All), Combat Reflexes, Exotic Weapon Proficiency (Spiked Chain), Fists of Iron, Flying Kick, Improved Grapple, Improved Trip, Improved Unarmed Strike, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency (Monk wpns), Stunning Fist, Weapon Finesse [b]Skills:[/b] Appraise +1, Balance +11(13), Bluff +2, Climb +6, Concentration +5, Craft +1, Craft (Stonemasonry) +4, Diplomacy +8, Disguise +2, Escape Artist +7(9), Forgery +1, Gather Information +2, Handle Animal +4, Heal +4, Hide +6, Intimidate +2, Jump +20, Listen +8, Move Silently +5(7), Perform +2, Ride +4, Search +1, Sense Motive +8, Spot +12, Survival +3, Swim +4, Tumble +17(19), Use Rope +4 [b]Equipment: [/b] +2 Spiked Chain, [i]ki focus[/i] 18,000 +1 Quarterstaff, [i]thundering[/i] 8,600 Monk's Belt 13,000 Ring of Freedom of Movement 40,000 Gloves of Dexterity +4 16,000 Potion - Cure Serious x3 2,250 Potion - Invisibility 300 Potion - Fly 750 Monk's Outfit 5 Trail Rations (6 days) 3 Waterskin 1 Backpack 2 Rope, Silk 10 Shuriken (10) 2 Total 99,246 gp [/sblock] I'll clean up the post some tomorrow, to show where skill points were spent, feats, etc. Plus I'll be working on name and background details. Hopefully the hit point roll is clear. I wasn't thinking about the racial level being maxed instead of first class lvl (fighter). Please let me know if you spot any problems. [/QUOTE]
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