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Escaping the Labyrinth - A combat oriented Adventure
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<blockquote data-quote="Rayex" data-source="post: 4267236" data-attributes="member: 15833"><p>Ok, I think this is pretty much it. Got my feats as wanted, and spell selections are done.</p><p></p><p>[sblock]<em>Ryash Loriant</em></p><p><em></em></p><p><em>Male Aasimar Cleric 6 / Radiant Servant of Pelor 5</em></p><p></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Size:</strong> Medium</p><p><strong>Type: </strong>Outsider</p><p><strong>Base Speed: </strong>30ft.</p><p><strong>Space:</strong> 5ft.</p><p><strong>Reach:</strong> 5ft.</p><p></p><p><strong>Str:</strong> <u>15 (+2)</u></p><p><strong>Dex:</strong> <u>14 (+2)</u></p><p><strong>Con:</strong> <u>16 (+3)</u> [15base + 1level]</p><p><strong>Int:</strong> <u>14 (+2)</u></p><p><strong>Wis:</strong> <u>24 (+7)</u> [18base + 2racial + 4enh.]</p><p><strong>Cha:</strong> <u>22 (+6)</u> [17base + 2racial + 1level + 2enh.]</p><p></p><p><strong>HP: </strong><u>80</u> [47base + 33con] <a href="http://invisiblecastle.com/roller/view/1614262/" target="_blank">Rolls</a> </p><p></p><p><strong>AC:</strong> <u>23</u> [10base + 7armor + 2armor enh. + 2shield + 2enh. shield] / <u>10 / 18</u></p><p>+1 VS attacks from evil creatures</p><p></p><p><strong>Fortitude:</strong> <u>+12</u> [9base + 3con]</p><p><strong>Reflex:</strong> <u>+5</u> [3base + 2dex]</p><p><strong>Will:</strong> <u>+18</u> [9base + 7wis + 2aura]</p><p>+4 VS evil spells</p><p></p><p><strong>Immunities:</strong></p><p>Diseases</p><p></p><p><strong>Init:</strong> <u>+2</u> [2dex]</p><p></p><p><strong>Base attack bonus:</strong> +7/+2</p><p></p><p><strong>Attacks:</strong></p><p><strong>Morningsun:</strong> <u>+15/+10</u> [7base + 7wis + 1enh.], <u>1d8+2</u>[str] damage, Threat <u>20/x2</u></p><p>Good weapon. All critical threat is a critical hit VS evil creatures.</p><p></p><p><strong>Special Attack:</strong></p><p>Daylight.</p><p></p><p><strong>Special Qualities:</strong></p><p>Resistance to Acid 5, Cold 5, and Elictricity 5</p><p></p><p><strong>Spells:</strong></p><p><strong>CL:</strong> 11, + 1 spells with the light description, + 1 healing spells</p><p><strong>DC:</strong> 10 + spell level + 7wis</p><p><strong>Spells per day:</strong> 6/7+1/6+1/6+1/4+1/3+1/2+1</p><p>Healing Domain spells are all Empowered without using a higher level spell slot.</p><p><strong>0</strong> - Create Water x2, Light x2, Purify Food and Drink x2.</p><p><strong>1</strong> - Bless, Divine Favor, Remove Fear, Sanctuary x2, Nimbus of Light x2 + Cure Light Wounds.</p><p><strong>2</strong> - Deific Vengeance, Bull's Strength x2, Bears Endurance, Lesser Restoration x2 + Cure Moderate Wounds.</p><p><strong>3</strong> - Ring of Blades x2, Blessed Aim, Hearts Ease, Create Food and Water, Prayer + Cure Serious Wounds.</p><p><strong>4</strong> - Recitation, Revenance, Divine Power, Neutralize Poison + Cure Critical Wounds.</p><p><strong>5</strong> - Chaav's Laugh, Break Enchantment, Flame Strike + Mass Cure Light Wounds.</p><p><strong>6</strong> - Visage of the Deity, Find the Path + Heal.</p><p></p><p><strong>Turn Undead: </strong></p><p><strong>Times per day:</strong> <u>13</u> [3base + 9cha + 4feat]</p><p><strong>Turning check:</strong> <u>1d20 + 12</u> [6cha + 2enh. + 2skill + 2domain]</p><p><strong>Turning damage:</strong> <u>3d6 + 17</u> [11base + 6cha]</p><p><strong>Greater Turning:</strong> <u>9</u> [3base + 6cha]</p><p></p><p><strong>Skills:</strong></p><p><strong>Skill points:</strong> 36 cleric, 20 RSoP</p><p><strong>Max Skill Ranks:</strong> 14</p><p><strong>Concentration:</strong> <u>17</u> [14ranks + 3con]</p><p><strong>Heal:</strong> <u>21</u> [14ranks + 7wis]</p><p><strong>Knowledge - Religion:</strong> <u>16</u> [14ranks + 2int]</p><p><strong>Spellcraft:</strong> <u>16</u> [14ranks + 2int]</p><p>+2 racial on Spot and Listen</p><p></p><p><strong>Feats:</strong></p><p><strong>Lvl 1</strong> - Extra Turning</p><p><strong>Lvl 3</strong> - Augment Healing</p><p><strong>Lvl 6</strong> - Quicken Spell</p><p><strong>Lvl 9</strong> - Divine Metamagic: Quicken Spell</p><p></p><p><strong>Domain Powers:</strong></p><p><strong>Sun:</strong> 1/day greater turning.</p><p><strong>Healing:</strong> Cast healing spells as +1 CL.</p><p><strong>Glory:</strong> +2 on turn undead check, +1d6 on turning dmg.</p><p></p><p><strong>Languages:</strong></p><p>Common</p><p>Celestial</p><p>Abyssal</p><p>Infernal</p><p></p><p><strong>Equipment:</strong></p><p>Weapon: Morningsun - Blessed Heavy mace +2 [18,312gp]</p><p>Armor: Angelic +2 Half-Plate [16,750gp]</p><p>Shield: Sacred +2 Heavy Steel Shield [16,170gp]</p><p>Periapt of Wisdom +4 [16,000gp]</p><p>Cloak of Charisma +2 [4,000gp]</p><p>Ring of Vengeance [4,500gp]</p><p></p><p>Incense of Consecration x 10 [3,000gp]</p><p>Censer for the incsense [50gp]</p><p>Wand of Cure Serious Wounds [11,250gp]</p><p>Wand of Enlarge Person [750gp]</p><p>Potion of Cure Serious Wounds x 5 [3,750gp]</p><p>Potion of Cure Moderate Wounds x 5 [1,500gp]</p><p></p><p>Spell components:</p><p>Ring of Blades; small dagger. [2gp]</p><p>Recitation; Sacred Text [50gp]</p><p>4,216gp</p><p></p><p></p><p><strong>Proficiencies:</strong></p><p>Simple Weapons</p><p>Light Armor</p><p>Medium Armor</p><p>Heavy Armor</p><p>Shields<strong></strong></p><p><strong></strong></p><p><strong>Class Features:</strong></p><p><strong>RSoP 1:</strong> Extra greater turning, raidance, turn undead. </p><p><strong>RSoP 2:</strong> Divine Health, Empower Healing.</p><p><strong>RSoP 3:</strong> Aura of Warding. Gives all allies within 10ft + 2will.</p><p><strong>RSoP 5:</strong> Bonus Domain: Glory.</p><p></p><p><strong>Race Features:</strong></p><p>Darkvision</p><p></p><p><strong>Info:</strong></p><p>Ryash is not the type to wade into battle, battering his foes with his mace and yelling brave war-cries. No, he's more the kind of person who stays in the back, helping his comrades and allies. Some people might call him a coward, but he is no such thing. If needed he will indeed join the fray, with the aim of helping an ally in need. While his martial prowess is no match tho his skills and knowledge of the divine, they are by no means to be ignored.[/sblock]</p></blockquote><p></p>
[QUOTE="Rayex, post: 4267236, member: 15833"] Ok, I think this is pretty much it. Got my feats as wanted, and spell selections are done. [sblock][I]Ryash Loriant Male Aasimar Cleric 6 / Radiant Servant of Pelor 5[/I] [B]Alignment:[/B] Neutral Good [B]Size:[/B] Medium [B]Type: [/B]Outsider [B]Base Speed: [/B]30ft. [B]Space:[/B] 5ft. [B]Reach:[/B] 5ft. [B]Str:[/B] [U]15 (+2)[/U] [B]Dex:[/B] [U]14 (+2)[/U] [B]Con:[/B] [U]16 (+3)[/U] [15base + 1level] [B]Int:[/B] [U]14 (+2)[/U] [B]Wis:[/B] [U]24 (+7)[/U] [18base + 2racial + 4enh.] [B]Cha:[/B] [U]22 (+6)[/U] [17base + 2racial + 1level + 2enh.] [B]HP: [/B][U]80[/U] [47base + 33con] [URL=http://invisiblecastle.com/roller/view/1614262/]Rolls[/URL] [B]AC:[/B] [U]23[/U] [10base + 7armor + 2armor enh. + 2shield + 2enh. shield] / [U]10 / 18[/U] +1 VS attacks from evil creatures [B]Fortitude:[/B] [U]+12[/U] [9base + 3con] [B]Reflex:[/B] [U]+5[/U] [3base + 2dex] [B]Will:[/B] [U]+18[/U] [9base + 7wis + 2aura] +4 VS evil spells [B]Immunities:[/B] Diseases [B]Init:[/B] [U]+2[/U] [2dex] [B]Base attack bonus:[/B] +7/+2 [B]Attacks:[/B] [B]Morningsun:[/B] [U]+15/+10[/U] [7base + 7wis + 1enh.], [U]1d8+2[/U][str] damage, Threat [U]20/x2[/U] Good weapon. All critical threat is a critical hit VS evil creatures. [B]Special Attack:[/B] Daylight. [B]Special Qualities:[/B] Resistance to Acid 5, Cold 5, and Elictricity 5 [B]Spells:[/B] [B]CL:[/B] 11, + 1 spells with the light description, + 1 healing spells [B]DC:[/B] 10 + spell level + 7wis [B]Spells per day:[/B] 6/7+1/6+1/6+1/4+1/3+1/2+1 Healing Domain spells are all Empowered without using a higher level spell slot. [B]0[/B] - Create Water x2, Light x2, Purify Food and Drink x2. [B]1[/B] - Bless, Divine Favor, Remove Fear, Sanctuary x2, Nimbus of Light x2 + Cure Light Wounds. [B]2[/B] - Deific Vengeance, Bull's Strength x2, Bears Endurance, Lesser Restoration x2 + Cure Moderate Wounds. [B]3[/B] - Ring of Blades x2, Blessed Aim, Hearts Ease, Create Food and Water, Prayer + Cure Serious Wounds. [B]4[/B] - Recitation, Revenance, Divine Power, Neutralize Poison + Cure Critical Wounds. [B]5[/B] - Chaav's Laugh, Break Enchantment, Flame Strike + Mass Cure Light Wounds. [B]6[/B] - Visage of the Deity, Find the Path + Heal. [B]Turn Undead: [/B] [B]Times per day:[/B] [U]13[/U] [3base + 9cha + 4feat] [B]Turning check:[/B] [U]1d20 + 12[/U] [6cha + 2enh. + 2skill + 2domain] [B]Turning damage:[/B] [U]3d6 + 17[/U] [11base + 6cha] [B]Greater Turning:[/B] [U]9[/U] [3base + 6cha] [B]Skills:[/B] [B]Skill points:[/B] 36 cleric, 20 RSoP [B]Max Skill Ranks:[/B] 14 [B]Concentration:[/B] [U]17[/U] [14ranks + 3con] [B]Heal:[/B] [U]21[/U] [14ranks + 7wis] [B]Knowledge - Religion:[/B] [U]16[/U] [14ranks + 2int] [B]Spellcraft:[/B] [U]16[/U] [14ranks + 2int] +2 racial on Spot and Listen [B]Feats:[/B] [B]Lvl 1[/B] - Extra Turning [B]Lvl 3[/B] - Augment Healing [B]Lvl 6[/B] - Quicken Spell [B]Lvl 9[/B] - Divine Metamagic: Quicken Spell [B]Domain Powers:[/B] [B]Sun:[/B] 1/day greater turning. [B]Healing:[/B] Cast healing spells as +1 CL. [B]Glory:[/B] +2 on turn undead check, +1d6 on turning dmg. [B]Languages:[/B] Common Celestial Abyssal Infernal [B]Equipment:[/B] Weapon: Morningsun - Blessed Heavy mace +2 [18,312gp] Armor: Angelic +2 Half-Plate [16,750gp] Shield: Sacred +2 Heavy Steel Shield [16,170gp] Periapt of Wisdom +4 [16,000gp] Cloak of Charisma +2 [4,000gp] Ring of Vengeance [4,500gp] Incense of Consecration x 10 [3,000gp] Censer for the incsense [50gp] Wand of Cure Serious Wounds [11,250gp] Wand of Enlarge Person [750gp] Potion of Cure Serious Wounds x 5 [3,750gp] Potion of Cure Moderate Wounds x 5 [1,500gp] Spell components: Ring of Blades; small dagger. [2gp] Recitation; Sacred Text [50gp] 4,216gp [B]Proficiencies:[/B] Simple Weapons Light Armor Medium Armor Heavy Armor Shields[B] Class Features:[/B] [B]RSoP 1:[/B] Extra greater turning, raidance, turn undead. [B]RSoP 2:[/B] Divine Health, Empower Healing. [B]RSoP 3:[/B] Aura of Warding. Gives all allies within 10ft + 2will. [B]RSoP 5:[/B] Bonus Domain: Glory. [B]Race Features:[/B] Darkvision [B]Info:[/B] Ryash is not the type to wade into battle, battering his foes with his mace and yelling brave war-cries. No, he's more the kind of person who stays in the back, helping his comrades and allies. Some people might call him a coward, but he is no such thing. If needed he will indeed join the fray, with the aim of helping an ally in need. While his martial prowess is no match tho his skills and knowledge of the divine, they are by no means to be ignored.[/sblock] [/QUOTE]
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