Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Escaping the Labyrinth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jemal" data-source="post: 4224101" data-attributes="member: 9026"><p>Savlin investigates the iron door, finding it to be unlocked and apparently untrapped.</p><p>Directly in front of it is a symbol in a foreign language. A quick check by others reveals similar symbols in front of each of the other doors.</p><p>Time seems to be passing far too quickly as you decide which exit to take...</p><p></p><p>[sblock=ooc]</p><p>Aasimar are common enough, but to recognize the differences between one and a normal human (which they resemble) will require a spot check, DC 15. (You can take 10 if you have cause to 'investigate' the twitching, paralyzed man).</p><p></p><p>As for the symbols, they are in each of the 'elemental' languages. Who can read any of those or make a decipher script check?</p><p></p><p>BTW for the most part, please make your own rolls on Invisiblecastle and link them. I'll roll for you when it's reactionary and the result is required for me to tell you what's going on (Such as saving throws or spot checks vs hidden monsters).</p><p>Good call on the search check though, I will also be rolling those so you don't know what you got (Nat 20 means you probably found everything there is to find, Nat 1 means you're boned, etc)</p></blockquote><p></p>
[QUOTE="Jemal, post: 4224101, member: 9026"] Savlin investigates the iron door, finding it to be unlocked and apparently untrapped. Directly in front of it is a symbol in a foreign language. A quick check by others reveals similar symbols in front of each of the other doors. Time seems to be passing far too quickly as you decide which exit to take... [sblock=ooc] Aasimar are common enough, but to recognize the differences between one and a normal human (which they resemble) will require a spot check, DC 15. (You can take 10 if you have cause to 'investigate' the twitching, paralyzed man). As for the symbols, they are in each of the 'elemental' languages. Who can read any of those or make a decipher script check? BTW for the most part, please make your own rolls on Invisiblecastle and link them. I'll roll for you when it's reactionary and the result is required for me to tell you what's going on (Such as saving throws or spot checks vs hidden monsters). Good call on the search check though, I will also be rolling those so you don't know what you got (Nat 20 means you probably found everything there is to find, Nat 1 means you're boned, etc) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Escaping the Labyrinth
Top