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<blockquote data-quote="Jemal" data-source="post: 4226211" data-attributes="member: 9026"><p>Rhokkan shoves open the heavy metal door with little effort and strolls down the hallway, the rest following. About 30' in he hears (barely over the whining and arguing of the smelly humans behind him) a click as he steps on something. He sighs and grunts as a barrage of arrows pepper him from the side, thankful they were not flame-tipped. This was obviously going to be a rather annoying dungeon.</p><p></p><p>Anabelle waits in the rear, and about 30 seconds after they leave the room she hears the grinding of stone and the howls from her summoned pets are quickly cut short.</p><p></p><p></p><p>[sblock=ooc]</p><p>Further actions? The tunnel is 10' wide, 12' tall. I need to know how far each of you can see in the dark, any special senses you may have, if any of you are carrying light, and what your walking order is (Figure it out in the OOC thread if you have to), as well as whether or not you'll be spending the time neccesary to search for traps as you're going (for a 10' wide corridor that lowers your movement speed to 5'/2 rounds).</p><p></p><p>Rhokkan takes <a href="http://invisiblecastle.com/roller/view/1598723/" target="_blank">Arrow trap CR 6 (5d8+5=26)</a> 26 damage. (Piercing, Nonmagical).</p><p></p><p>Also Albedo, technically you can't ready actions outside of combat. If you know combat's coming, that's what the surprise round is for (though you'd still need to roll initiative, and your opponents would be able to act in the surprise round if they were equally as aware of the combat as you.)</p><p></p><p>Just in case anybody is wondering, Xp is being talleyed on my end, and will be given to you when you rest. Though I warn you there are mechanics in place within the dungeon to prevent frequent resting.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 4226211, member: 9026"] Rhokkan shoves open the heavy metal door with little effort and strolls down the hallway, the rest following. About 30' in he hears (barely over the whining and arguing of the smelly humans behind him) a click as he steps on something. He sighs and grunts as a barrage of arrows pepper him from the side, thankful they were not flame-tipped. This was obviously going to be a rather annoying dungeon. Anabelle waits in the rear, and about 30 seconds after they leave the room she hears the grinding of stone and the howls from her summoned pets are quickly cut short. [sblock=ooc] Further actions? The tunnel is 10' wide, 12' tall. I need to know how far each of you can see in the dark, any special senses you may have, if any of you are carrying light, and what your walking order is (Figure it out in the OOC thread if you have to), as well as whether or not you'll be spending the time neccesary to search for traps as you're going (for a 10' wide corridor that lowers your movement speed to 5'/2 rounds). Rhokkan takes [url=http://invisiblecastle.com/roller/view/1598723/]Arrow trap CR 6 (5d8+5=26)[/url] 26 damage. (Piercing, Nonmagical). Also Albedo, technically you can't ready actions outside of combat. If you know combat's coming, that's what the surprise round is for (though you'd still need to roll initiative, and your opponents would be able to act in the surprise round if they were equally as aware of the combat as you.) Just in case anybody is wondering, Xp is being talleyed on my end, and will be given to you when you rest. Though I warn you there are mechanics in place within the dungeon to prevent frequent resting. [/sblock] [/QUOTE]
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